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Bard Multi-Classing
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<blockquote data-quote="roguerouge" data-source="post: 3983384" data-attributes="member: 13855"><p>As a bard, you get reams of "save or lose" spells from first level onwards, you're the party's face with the powerful Diplomacy skill, and you make everyone in the party better. Players love you, bar maids and waiters fall in love you, and the DM's jailed humanoid villains curse the day charm person was ever invented. </p><p></p><p>The problem may be the DM, frankly. If you like classes that use enchantments and illusions, you need to talk with the DM about whether he will really let you shine. Some DMs will never let an illusion work, no matter how creative you get, because they think that's cheating the rest of the party somehow. But they don't bat an eye at Finger of Death. Some DMs will say they're fine with enchantments then stuff their campaigns with things that can't be charmed in the interests of "balance." Yes, combat's where the blasters and fighters should get their whacks in, but there should be something to do in most combats in a well-run campaign.</p><p></p><p>Is the problem the build or is the problem that you're playing a bard in the wrong campaign?</p></blockquote><p></p>
[QUOTE="roguerouge, post: 3983384, member: 13855"] As a bard, you get reams of "save or lose" spells from first level onwards, you're the party's face with the powerful Diplomacy skill, and you make everyone in the party better. Players love you, bar maids and waiters fall in love you, and the DM's jailed humanoid villains curse the day charm person was ever invented. The problem may be the DM, frankly. If you like classes that use enchantments and illusions, you need to talk with the DM about whether he will really let you shine. Some DMs will never let an illusion work, no matter how creative you get, because they think that's cheating the rest of the party somehow. But they don't bat an eye at Finger of Death. Some DMs will say they're fine with enchantments then stuff their campaigns with things that can't be charmed in the interests of "balance." Yes, combat's where the blasters and fighters should get their whacks in, but there should be something to do in most combats in a well-run campaign. Is the problem the build or is the problem that you're playing a bard in the wrong campaign? [/QUOTE]
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