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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8785572" data-attributes="member: 7023887"><p>It's hard to gather data about casual players. In my experience, they don't keep up with D&D news (I often have to tell my players about upcoming books and major updates/changes to the game in order for them to hear about it), don't answer official surveys, and don't participate in forums/discussions online. They just show up to the game and play and don't care much for the background stuff that affects how they play (heh. reminds me of something else). </p><p></p><p>I'm not sure how WotC would gather data about what the silent portion of the D&D fanbase wants. D&D Beyond might actually be the best tool to gather that information, actually. A lot of casual players use it and now that WotC owns it, they have a better way of gathering access to this kind of data. </p><p></p><p>I'm a bit conflicted on this issue. It certainly makes prepared casting simpler, which makes it easier for people that typically play Martials to get into Spellcasters, but it also takes away a lot of the versatility that came along with being a caster. Without having playtested it, my gut reaction is that I prefer the old way, but it'll take pretty extensive playtesting to solidify my opinion on this issue. </p><p></p><p>I think that changing the healing ability to a bonus action could solve the "no bonus action" problem. It's also a bit weird as written anyway, it sort of functions like the Goliath's Stone Endurance ability, but in a weird way where it makes it so the person you're healing takes the entire damage (which could reduce them to 0hp and knock them unconscious) and then are healed (which would "yoyo" them back from being unconscious if the attack reduced them to 0 hp). It's all just very weirdly written in my opinion. Changing it to a bonus action means that it doesn't compete with the Bardic Inspiration reaction and gets rid of the option of you being knocked unconscious and then awoken just in the span of a reaction. </p><p></p><p>Having Bardic Inspiration that scales off of your Proficiency Bonus and comes back on a Short Rest would definitely be too much for level 1. That's probably the best and easiest support-multiclass dip in the game, and it would be available to anyone with at least a 13 in Charisma. Imagine how many support-focused Paladins would multiclass into Bard if it was designed that way. I'd probably move the "Bardic Inspiration recharges on a Short Rest" to level 5 or maybe even level 3. </p><p></p><p>Yeah, this has been a problem in 5e for awhile now. You don't truly become a member of your class until you gain your Subclass, which normally happens at level 3. It's especially bad for Druids and Artificers, who don't get to do the things their class is known for until level 2/3. </p><p></p><p>Maybe they're reserving that for a College of Valor/Swords-type subclass? I'm personally fine with getting rid of those proficiencies from the base class so long as there's a well-designed subclass that gives them.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8785572, member: 7023887"] It's hard to gather data about casual players. In my experience, they don't keep up with D&D news (I often have to tell my players about upcoming books and major updates/changes to the game in order for them to hear about it), don't answer official surveys, and don't participate in forums/discussions online. They just show up to the game and play and don't care much for the background stuff that affects how they play (heh. reminds me of something else). I'm not sure how WotC would gather data about what the silent portion of the D&D fanbase wants. D&D Beyond might actually be the best tool to gather that information, actually. A lot of casual players use it and now that WotC owns it, they have a better way of gathering access to this kind of data. I'm a bit conflicted on this issue. It certainly makes prepared casting simpler, which makes it easier for people that typically play Martials to get into Spellcasters, but it also takes away a lot of the versatility that came along with being a caster. Without having playtested it, my gut reaction is that I prefer the old way, but it'll take pretty extensive playtesting to solidify my opinion on this issue. I think that changing the healing ability to a bonus action could solve the "no bonus action" problem. It's also a bit weird as written anyway, it sort of functions like the Goliath's Stone Endurance ability, but in a weird way where it makes it so the person you're healing takes the entire damage (which could reduce them to 0hp and knock them unconscious) and then are healed (which would "yoyo" them back from being unconscious if the attack reduced them to 0 hp). It's all just very weirdly written in my opinion. Changing it to a bonus action means that it doesn't compete with the Bardic Inspiration reaction and gets rid of the option of you being knocked unconscious and then awoken just in the span of a reaction. Having Bardic Inspiration that scales off of your Proficiency Bonus and comes back on a Short Rest would definitely be too much for level 1. That's probably the best and easiest support-multiclass dip in the game, and it would be available to anyone with at least a 13 in Charisma. Imagine how many support-focused Paladins would multiclass into Bard if it was designed that way. I'd probably move the "Bardic Inspiration recharges on a Short Rest" to level 5 or maybe even level 3. Yeah, this has been a problem in 5e for awhile now. You don't truly become a member of your class until you gain your Subclass, which normally happens at level 3. It's especially bad for Druids and Artificers, who don't get to do the things their class is known for until level 2/3. Maybe they're reserving that for a College of Valor/Swords-type subclass? I'm personally fine with getting rid of those proficiencies from the base class so long as there's a well-designed subclass that gives them. [/QUOTE]
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