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<blockquote data-quote="Chaosmancer" data-source="post: 8785943" data-attributes="member: 6801228"><p>Well, we don't know that, do we? Most bard subclasses interacted with Bardic Inspiration, and most of them gave an additional way to use them. For example, the Glamour Bard could use it to give temp hp and free movement. Right now, for One D&D, 100% of all Bard players are dealing with this issue, and it could end up being a design choice that persists through the subclasses. I'd rather catch it now, and call it out, then find that they end up making the majority of Bard's work this way and have all bardic inspiration abilities be a reaction instead of bonus action or reaction. </p><p></p><p>Additionally, I disagree with your assessment of how often this may come up. The use of healing to stabilize an ally may be rare, but the use of Bardic inspiration vs cutting words is going to happen every single combat. Because every combat is going to have allies failing saving throws or missing attacks, and every combat is going to have enemies making attacks or succeeding saving throws. And it is very much one or the other now, where previously you could do both, even if it did burn through your resources faster.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8785943, member: 6801228"] Well, we don't know that, do we? Most bard subclasses interacted with Bardic Inspiration, and most of them gave an additional way to use them. For example, the Glamour Bard could use it to give temp hp and free movement. Right now, for One D&D, 100% of all Bard players are dealing with this issue, and it could end up being a design choice that persists through the subclasses. I'd rather catch it now, and call it out, then find that they end up making the majority of Bard's work this way and have all bardic inspiration abilities be a reaction instead of bonus action or reaction. Additionally, I disagree with your assessment of how often this may come up. The use of healing to stabilize an ally may be rare, but the use of Bardic inspiration vs cutting words is going to happen every single combat. Because every combat is going to have allies failing saving throws or missing attacks, and every combat is going to have enemies making attacks or succeeding saving throws. And it is very much one or the other now, where previously you could do both, even if it did burn through your resources faster. [/QUOTE]
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