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<blockquote data-quote="shadowoflameth" data-source="post: 8786152" data-attributes="member: 62336"><p>I like the spell groups, arcane, primal and divine but if they end up doing spell preparation this way for all classes, then how will the wizard be affected? A prime ability of the wizard is learning new spells in a way that others can't. If that is no longer relevant, will he just get all arcane spells? To the point on the bard though, being able to choose 2 spells from any list and then at 15th potentially 2 from a third list gives the bard at least some access to every spell in the game, and he can change his choices after a long rest. That, I think is too much. You can have a character then that can do high level healing and high level area attacks. Also, if this means taking away the added Magic Secrets from the Lore bard I'm not a fan. That's the Lore bard's signature ability, more lore. Making Cutting Words a reaction could be beneficial. I like that. I would tentatively suggest making 2 Magic Secret spells from another list bard spells for you and those are your choices. You could still change when you gain prepared spell slots, and instead of Cunning Inspiration, let the lore bard have 2 more at 6th. You could still say those are always prepared and don't count against his limit. It would still be potent for a bard to have 4-6 spells from anywhere at high levels without giving him everything under the sun.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 8786152, member: 62336"] I like the spell groups, arcane, primal and divine but if they end up doing spell preparation this way for all classes, then how will the wizard be affected? A prime ability of the wizard is learning new spells in a way that others can't. If that is no longer relevant, will he just get all arcane spells? To the point on the bard though, being able to choose 2 spells from any list and then at 15th potentially 2 from a third list gives the bard at least some access to every spell in the game, and he can change his choices after a long rest. That, I think is too much. You can have a character then that can do high level healing and high level area attacks. Also, if this means taking away the added Magic Secrets from the Lore bard I'm not a fan. That's the Lore bard's signature ability, more lore. Making Cutting Words a reaction could be beneficial. I like that. I would tentatively suggest making 2 Magic Secret spells from another list bard spells for you and those are your choices. You could still change when you gain prepared spell slots, and instead of Cunning Inspiration, let the lore bard have 2 more at 6th. You could still say those are always prepared and don't count against his limit. It would still be potent for a bard to have 4-6 spells from anywhere at high levels without giving him everything under the sun. [/QUOTE]
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