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<blockquote data-quote="Yaarel" data-source="post: 8787790" data-attributes="member: 58172"><p>The Bard is full-on magic. Magical healing is appropriate.</p><p></p><p>Regarding nonmagical healing and the "Bloodied" condition, nonphysical healing still makes sense.</p><p></p><p>For example, say someone gets a shaving cut, a "bleeder", or a blackeye. One might have lost hit points at that moment. But after a short rest sotospeak, one can completely ignore it. The person is back to full hit points, even if wearing a bandaid, or it hurts to touch it.</p><p></p><p>Even a person with a broken arm, as long as the arm safely secure, is back to full hit points, even while currently unable to use the arm.</p><p></p><p>The death saves mechanic implies a deadly injury has incurred. If a person reduces an opponent to zero hit points (such as in a fightsport), the damage can be nonlethal. Thus it is possible to be at zero hit points without incurring death saves.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8787790, member: 58172"] The Bard is full-on magic. Magical healing is appropriate. Regarding nonmagical healing and the "Bloodied" condition, nonphysical healing still makes sense. For example, say someone gets a shaving cut, a "bleeder", or a blackeye. One might have lost hit points at that moment. But after a short rest sotospeak, one can completely ignore it. The person is back to full hit points, even if wearing a bandaid, or it hurts to touch it. Even a person with a broken arm, as long as the arm safely secure, is back to full hit points, even while currently unable to use the arm. The death saves mechanic implies a deadly injury has incurred. If a person reduces an opponent to zero hit points (such as in a fightsport), the damage can be nonlethal. Thus it is possible to be at zero hit points without incurring death saves. [/QUOTE]
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