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<blockquote data-quote="Yaarel" data-source="post: 8787822" data-attributes="member: 58172"><p>Am unfamiliar with the wound systems of 3e and Star Wars.</p><p></p><p>I am sure, an enduring injury should only become possible at zero hit points. And even things like losing a limb, would be instead of losing a life after three failed saves.</p><p></p><p>But otherwise, I am flexible for how to determine a particular injury. The system would need to be flexible enough for the DM to determine on the fly, the nature of the injury, whether a burn or a drowning or a fall or a stabbing, and to what extent it impairs the character.</p><p></p><p>One idea is, all damage from Exhaustion instead reduce the proficiency bonus. If the proficiency goes below zero, it is instead zero, and the character makes death saves. Enduring wounds would be part of this Exhaustion system.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8787822, member: 58172"] Am unfamiliar with the wound systems of 3e and Star Wars. I am sure, an enduring injury should only become possible at zero hit points. And even things like losing a limb, would be instead of losing a life after three failed saves. But otherwise, I am flexible for how to determine a particular injury. The system would need to be flexible enough for the DM to determine on the fly, the nature of the injury, whether a burn or a drowning or a fall or a stabbing, and to what extent it impairs the character. One idea is, all damage from Exhaustion instead reduce the proficiency bonus. If the proficiency goes below zero, it is instead zero, and the character makes death saves. Enduring wounds would be part of this Exhaustion system. [/QUOTE]
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