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<blockquote data-quote="Chaosmancer" data-source="post: 8788737" data-attributes="member: 6801228"><p>This doesn't matter at all. Because if I want to role-play them properly not only do I have to consider how events would be affecting them, I may also have to be keeping track of what they are doing that suddenly allows them to always show up and be present for the adventure, even if that adventure is something they have no part in. </p><p></p><p>If you didn't accept the quest to get the relic from the ruin, then you aren't really invested in the adventure to track down the quest giver who stole it from you and cheated you out of your payment. It isn't "You stole from me!" anymore it is "You stole from people I sometimes work with!". You lose party cohesion, you lose story cohesion, and if everyone is doing it then you have this weird set-up were not everyone is playing the same characters and everyone has to try and remember how five different characters have connections to up to 25 other characters, instead of one character knowing and interacting with 5 others. </p><p></p><p>This has nothing to do with running them all at once, and everything to do with the problems of rotating cast members.</p><p></p><p></p><p></p><p>Frankly? Yeah. I don't mind the PCs being John McClain or Rambo, taking injury after injury after injury and still fighting. </p><p></p><p>Additionally, you say it "doesn't matter" but it only doesn't matter if I, as the player, choose to have it not matter. I can RP that after getting shot with three arrows, that attack I miss is because I'm injured. Mechanically, that isn't true, but I can make that choice. Which is far better than getting hit with three arrows, and then having a -2 to every attack roll. Or getting hit once with a club and only being able to move 10 ft at a time. Or (since these "realistic healing" models never let magical healing cure anything) end up with a character who has a -2 from the arrows in the chest, movement speed of 10 from the club to the knee, and another -2 from being blinded in one eye. </p><p></p><p>Meanwhile the wizard gets a -3 from that one time he was stabbed, but since his stuff is an enemy save versus a static number, he doesn't care. His actual ability to contribute isn't impacted at all. Unlike the person whose job it is to get hit over and over, and stack these wounds up until they are worthless and need to be retired to they can bring in a new character to suffer the exact same fate.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8788737, member: 6801228"] This doesn't matter at all. Because if I want to role-play them properly not only do I have to consider how events would be affecting them, I may also have to be keeping track of what they are doing that suddenly allows them to always show up and be present for the adventure, even if that adventure is something they have no part in. If you didn't accept the quest to get the relic from the ruin, then you aren't really invested in the adventure to track down the quest giver who stole it from you and cheated you out of your payment. It isn't "You stole from me!" anymore it is "You stole from people I sometimes work with!". You lose party cohesion, you lose story cohesion, and if everyone is doing it then you have this weird set-up were not everyone is playing the same characters and everyone has to try and remember how five different characters have connections to up to 25 other characters, instead of one character knowing and interacting with 5 others. This has nothing to do with running them all at once, and everything to do with the problems of rotating cast members. Frankly? Yeah. I don't mind the PCs being John McClain or Rambo, taking injury after injury after injury and still fighting. Additionally, you say it "doesn't matter" but it only doesn't matter if I, as the player, choose to have it not matter. I can RP that after getting shot with three arrows, that attack I miss is because I'm injured. Mechanically, that isn't true, but I can make that choice. Which is far better than getting hit with three arrows, and then having a -2 to every attack roll. Or getting hit once with a club and only being able to move 10 ft at a time. Or (since these "realistic healing" models never let magical healing cure anything) end up with a character who has a -2 from the arrows in the chest, movement speed of 10 from the club to the knee, and another -2 from being blinded in one eye. Meanwhile the wizard gets a -3 from that one time he was stabbed, but since his stuff is an enemy save versus a static number, he doesn't care. His actual ability to contribute isn't impacted at all. Unlike the person whose job it is to get hit over and over, and stack these wounds up until they are worthless and need to be retired to they can bring in a new character to suffer the exact same fate. [/QUOTE]
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