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<blockquote data-quote="Ruin Explorer" data-source="post: 8789375" data-attributes="member: 18"><p>Sure they are.</p><p></p><p>There's no reason to believe they're not. It can't possible be an accident that people all cast identical Magic Missiles and so on.</p><p></p><p>Your argument might have made sense in 1E/2E, where magic was treated very differently, and essentially every arcane spell was unique, indeed, it wasn't uncommon to see adventures or the like where a spellbook had a different version of a common spell, but that hasn't been the case for 20+ years.</p><p></p><p>[USER=6747251]@Micah Sweet[/USER] - This is a really serious issue that needs to be addressed when considering any kind of "injury"-type system, and which typically, people completely ignore, especially people making house rules.</p><p></p><p>Some classes are specifically designed to get hit/damaged more than others. Those classes correspond, unfortunately, with some of the classes who have the least power to impact the game outside combat, and also who have some of the most selfless roles, because they're already in a position where they're essentially taking risks to protect the casters and the like.</p><p></p><p>If you introduce an injury-type system, especially one with permanent or longer-term injuries, you're taking these characters and making them significantly weaker and also meaning that they will burn out sooner and so on.</p><p></p><p>Now, that might make sense in some kinds of game, particularly dark fantasy-type ones. But in that sort of fiction, casting spell also extracts a terrible toll, and this is what tends to get swept under the rug. So we end up with deeply unbalanced sets of changes that make life much harder for front-line warriors in the name of "verisimilitude", but "verisimilitude" is suddenly nowhere to be found when the consequences of spellcasting come calling.</p><p></p><p>Equally, with the "Yoyo" issue (which I agree is a real issue), if we just slam level after level of Exhaustion onto the people getting yoyo'd, we're not really addressing the problem. In general, those PCs are trying to stay alive. Being the yoyo is not very comfortable or fun. They're usually getting downed because they're out front protecting other, more vulnerable PCs from getting downed. But as long as the people at the back are fine, they're not really going to care that the Fighter out front now has a -3 to everything on anything but a vague intellectual level. Not sure what the solution is, but it's very obvious it's not punishing the frontliners alone.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8789375, member: 18"] Sure they are. There's no reason to believe they're not. It can't possible be an accident that people all cast identical Magic Missiles and so on. Your argument might have made sense in 1E/2E, where magic was treated very differently, and essentially every arcane spell was unique, indeed, it wasn't uncommon to see adventures or the like where a spellbook had a different version of a common spell, but that hasn't been the case for 20+ years. [USER=6747251]@Micah Sweet[/USER] - This is a really serious issue that needs to be addressed when considering any kind of "injury"-type system, and which typically, people completely ignore, especially people making house rules. Some classes are specifically designed to get hit/damaged more than others. Those classes correspond, unfortunately, with some of the classes who have the least power to impact the game outside combat, and also who have some of the most selfless roles, because they're already in a position where they're essentially taking risks to protect the casters and the like. If you introduce an injury-type system, especially one with permanent or longer-term injuries, you're taking these characters and making them significantly weaker and also meaning that they will burn out sooner and so on. Now, that might make sense in some kinds of game, particularly dark fantasy-type ones. But in that sort of fiction, casting spell also extracts a terrible toll, and this is what tends to get swept under the rug. So we end up with deeply unbalanced sets of changes that make life much harder for front-line warriors in the name of "verisimilitude", but "verisimilitude" is suddenly nowhere to be found when the consequences of spellcasting come calling. Equally, with the "Yoyo" issue (which I agree is a real issue), if we just slam level after level of Exhaustion onto the people getting yoyo'd, we're not really addressing the problem. In general, those PCs are trying to stay alive. Being the yoyo is not very comfortable or fun. They're usually getting downed because they're out front protecting other, more vulnerable PCs from getting downed. But as long as the people at the back are fine, they're not really going to care that the Fighter out front now has a -3 to everything on anything but a vague intellectual level. Not sure what the solution is, but it's very obvious it's not punishing the frontliners alone. [/QUOTE]
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