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<blockquote data-quote="Maxperson" data-source="post: 8789503" data-attributes="member: 23751"><p>You did get that I originally said "in a setting where they are rare" right? Settings can make them common, uncommon, rare, very rare, unique or gone entirely.</p><p></p><p>Goblins are only a playable race if the DM allows it, and are only common in settings where the DM determines that they are common. This includes official settings like the Forgotten Realms where the DM has changed goblins to be rare.</p><p></p><p>Winter Wolves who are immune to cold exist, so why not a fire version?</p><p></p><p>Owlbears were created by magic. Who knows what magic might have done to them?</p><p></p><p>It is entirely about what your characters know.</p><p></p><p>That's false. It isn't about different logic and is entirely about what their characters know.</p><p></p><p>There's no reason to think that animated armor would be resistant to weapons. PCs wearing armor do not gain resistance when enemies hit their armor, so why would walking armor be any different. Undead created through negative energy(necrotic) are opposite to positive energy(radiant). That was a shifted goal post.</p><p></p><p>No. It's a good thing for me that's a false equivalence. Demons have a variety of resistances and immunities. They are not all resistant to exactly the same things. Same with devils. Not sure about elementals, but after the first two I'm not going to look and see.</p><p></p><p>The ability proposed would continue to be useful against demons, devils, etc.</p><p></p><p>How do you know he cast no spell? Not all spells use components. And I can flavor my wizard PC to have his eyes blaze with lightning when I cast electrical spells.</p><p></p><p>And they have wizards, clerics and such, so you've encountered those, too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>That's an objectively false statement. Alignment is not the only difference between those planes.</p><p></p><p>So you assume that the creature is immune to fire and use lightning, which is what it really is immune to. You've wasted a spell, done no damage for the round, and could end up dead because of it. In a tough fight one round of doing no damage could mean all the difference.</p><p></p><p>Assumption can bite you in the rear. Not will. Can.</p><p></p><p>I'm not sure why it's so important for you to make a troll's vulnerability to fire and acid not a vulnerability. It's not the same kind of vulnerability as taking extra damage, but when you can come back from anything, including death unless fire or acid are used, those are vulnerabilities.</p><p></p><p>Because half damage can still be effective. I was talking about assuming immunity. You don't know whether something that uses cold and/or lives in the cold is immune or not. Resistance is just as likely an option.</p><p></p><p>So you walk into a bar and ask the paladin what his armor class is? No. You don't, because while armor and being harder to hit/damage are things in the fiction, armor class numbers are not. Hit point numbers are also not a thing in the fiction.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8789503, member: 23751"] You did get that I originally said "in a setting where they are rare" right? Settings can make them common, uncommon, rare, very rare, unique or gone entirely. Goblins are only a playable race if the DM allows it, and are only common in settings where the DM determines that they are common. This includes official settings like the Forgotten Realms where the DM has changed goblins to be rare. Winter Wolves who are immune to cold exist, so why not a fire version? Owlbears were created by magic. Who knows what magic might have done to them? It is entirely about what your characters know. That's false. It isn't about different logic and is entirely about what their characters know. There's no reason to think that animated armor would be resistant to weapons. PCs wearing armor do not gain resistance when enemies hit their armor, so why would walking armor be any different. Undead created through negative energy(necrotic) are opposite to positive energy(radiant). That was a shifted goal post. No. It's a good thing for me that's a false equivalence. Demons have a variety of resistances and immunities. They are not all resistant to exactly the same things. Same with devils. Not sure about elementals, but after the first two I'm not going to look and see. The ability proposed would continue to be useful against demons, devils, etc. How do you know he cast no spell? Not all spells use components. And I can flavor my wizard PC to have his eyes blaze with lightning when I cast electrical spells. And they have wizards, clerics and such, so you've encountered those, too. ;) That's an objectively false statement. Alignment is not the only difference between those planes. So you assume that the creature is immune to fire and use lightning, which is what it really is immune to. You've wasted a spell, done no damage for the round, and could end up dead because of it. In a tough fight one round of doing no damage could mean all the difference. Assumption can bite you in the rear. Not will. Can. I'm not sure why it's so important for you to make a troll's vulnerability to fire and acid not a vulnerability. It's not the same kind of vulnerability as taking extra damage, but when you can come back from anything, including death unless fire or acid are used, those are vulnerabilities. Because half damage can still be effective. I was talking about assuming immunity. You don't know whether something that uses cold and/or lives in the cold is immune or not. Resistance is just as likely an option. So you walk into a bar and ask the paladin what his armor class is? No. You don't, because while armor and being harder to hit/damage are things in the fiction, armor class numbers are not. Hit point numbers are also not a thing in the fiction. [/QUOTE]
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