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<blockquote data-quote="Maxperson" data-source="post: 8790206" data-attributes="member: 23751"><p>People don't have to assume any resistances or vulnerabilities. If you want to assume they have none, go for it.</p><p></p><p>They are wolves. Wolves come in varieties. </p><p></p><p>I do!</p><p></p><p>What I notice is that Balors are not the same as Barlguras, which are not the same as Glabrezu, which are not the same as Chasme, and so on. </p><p>Because there are differences, your PC would be using that power on every single type of demon to see if maybe this one was also immune to fire or resistant to nonmagic weapons. </p><p></p><p>Basically = not. I don't even care about the shadow demon, because the others have differences which would be found out by the ability.</p><p></p><p>Yes, other than learning that you need magic weapons to do full damage, it's useless information. Except that's not at all useless information.</p><p></p><p>Any creature with psionic magic, which can include giants, dragons or whatever, don't use components for their spells. Then there's subtle spell for giant sorcerers. Good luck seeing a tiny bit of fur and a glass rod that's the size of a giant's pinky enclosed in its fist.</p><p></p><p>So now DMs can't make unique monsters without it being a gotcha? We have to use book monsters so that you can have read about them in advance?</p><p></p><p>It absolutely is a vulnerability, but it's not a Vulnerability. It's like the fact that the DM is a player, but he's not a Player(he's the DM).</p><p></p><p>PCs don't know that.</p><p></p><p>I never said it was. It's not something that a PC can find out, so PC abilities should not give that information. PCs can only find out in-fiction things, which AC and hit point numbers are not.</p><p></p><p>The player is not in world. The PLAYER knows that plat mail is AC 18 and chain mail is 16, the PC doesn't know those numbers at all. Because in the world all the PC knows is that plate protects better than chain.</p><p></p><p>AC is entirely metagame. Armor is not.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8790206, member: 23751"] People don't have to assume any resistances or vulnerabilities. If you want to assume they have none, go for it. They are wolves. Wolves come in varieties. I do! What I notice is that Balors are not the same as Barlguras, which are not the same as Glabrezu, which are not the same as Chasme, and so on. Because there are differences, your PC would be using that power on every single type of demon to see if maybe this one was also immune to fire or resistant to nonmagic weapons. Basically = not. I don't even care about the shadow demon, because the others have differences which would be found out by the ability. Yes, other than learning that you need magic weapons to do full damage, it's useless information. Except that's not at all useless information. Any creature with psionic magic, which can include giants, dragons or whatever, don't use components for their spells. Then there's subtle spell for giant sorcerers. Good luck seeing a tiny bit of fur and a glass rod that's the size of a giant's pinky enclosed in its fist. So now DMs can't make unique monsters without it being a gotcha? We have to use book monsters so that you can have read about them in advance? It absolutely is a vulnerability, but it's not a Vulnerability. It's like the fact that the DM is a player, but he's not a Player(he's the DM). PCs don't know that. I never said it was. It's not something that a PC can find out, so PC abilities should not give that information. PCs can only find out in-fiction things, which AC and hit point numbers are not. The player is not in world. The PLAYER knows that plat mail is AC 18 and chain mail is 16, the PC doesn't know those numbers at all. Because in the world all the PC knows is that plate protects better than chain. AC is entirely metagame. Armor is not. [/QUOTE]
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