Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bard Playtest discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8791760" data-attributes="member: 6801228"><p>Incorrect. There is no statblock labeled "Dragon". There are statblocks that use the word dragon, but none just called "Dragon" </p><p></p><p></p><p></p><p>CR does matter? </p><p></p><p>If you use this ability on a Chasme, and you learn it is resistant to fire, cold, lighting and immune to poison. Then later you are fighting a Balor, which is a stronger and more powerful demon, and literally on fire, then you can easily assume that Fire, Poison are immune and cold and lightning might still just be resistant, because it is a demon, just like that other demon. Also, the higher the CR, the higher level you are, and the less and less non-magical weapons matter. </p><p></p><p>So the only differences between the Chasme and the Balor can be inferred trivially. </p><p></p><p></p><p></p><p>It doesn't lead to a tactical change unless you have magical weapons that are weaker than your non-magical weapons. In every other possible scenario, there is no tactical change. So the information is largely worthless. </p><p></p><p>If I have a longsword +1 and a Longsword, I'll be using the Longsword +1 against enemies with and without resistance to non-magical weapons, because as the stronger weapon, I'm just using it as my default weapon. </p><p></p><p></p><p></p><p>And yet, they do, because the players are immediately told a number attached to the armor. It is freely available information that they have 100% access to. No one is ever going to say that a player has NO WAY of knowing that a person holding a shield is more difficult to hit than a person without it. No one is ever going to say that a player has NO WAY of knowing that someone wearing chainmail is less protected than someone wearing plate armor. </p><p></p><p>So, why are you trying to say that there is NO WAY that they could use magic to confirm AC? </p><p></p><p></p><p></p><p>Completely missing the point. Because we do know when we hit. Otherwise we couldn't activate abilities on a hit. The Paladin knows when they have hit the enemy, because they can only use Divine Smite when they hit the enemy. Whatever narrative you want to force around that is fine, but it doesn't change what is known.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8791760, member: 6801228"] Incorrect. There is no statblock labeled "Dragon". There are statblocks that use the word dragon, but none just called "Dragon" CR does matter? If you use this ability on a Chasme, and you learn it is resistant to fire, cold, lighting and immune to poison. Then later you are fighting a Balor, which is a stronger and more powerful demon, and literally on fire, then you can easily assume that Fire, Poison are immune and cold and lightning might still just be resistant, because it is a demon, just like that other demon. Also, the higher the CR, the higher level you are, and the less and less non-magical weapons matter. So the only differences between the Chasme and the Balor can be inferred trivially. It doesn't lead to a tactical change unless you have magical weapons that are weaker than your non-magical weapons. In every other possible scenario, there is no tactical change. So the information is largely worthless. If I have a longsword +1 and a Longsword, I'll be using the Longsword +1 against enemies with and without resistance to non-magical weapons, because as the stronger weapon, I'm just using it as my default weapon. And yet, they do, because the players are immediately told a number attached to the armor. It is freely available information that they have 100% access to. No one is ever going to say that a player has NO WAY of knowing that a person holding a shield is more difficult to hit than a person without it. No one is ever going to say that a player has NO WAY of knowing that someone wearing chainmail is less protected than someone wearing plate armor. So, why are you trying to say that there is NO WAY that they could use magic to confirm AC? Completely missing the point. Because we do know when we hit. Otherwise we couldn't activate abilities on a hit. The Paladin knows when they have hit the enemy, because they can only use Divine Smite when they hit the enemy. Whatever narrative you want to force around that is fine, but it doesn't change what is known. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bard Playtest discussion
Top