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<blockquote data-quote="KPCMammon" data-source="post: 3003599" data-attributes="member: 39819"><p>When I think of bards I think of music. If that is what you want to focus on, how does this sound?</p><p></p><p>Song of the Heart (Eberron Campaign Setting)</p><p>Masterwork Drum or Mandolin (Complete Adventurer)</p><p>Words of Creation (Book of Exalted Deeds)</p><p></p><p>Your Inspire competence will either give:</p><p></p><p>+10 damage, +8 attack, and +6 saves vs. fear with a drum or +6 damage, +10 attack, and +6 saves vs. fear with a mandolin (and you can cast while maintaining music)</p><p></p><p>This could be reduced by order of operations. Hopefully it does work due to all of the bonuses being constant</p><p></p><p>If you took the feat that extends bardic music duration (which book is it in?) you could also get up inspire heroics (+10 dodge ac, +10 morale to saves to one) or Inspire Greatness (6 d10 hit dice, +6 competence on attack, +4 competence on fortitude to three allies (you could count as an ally))</p><p></p><p>Be warned, although inspire competence does little non lethal damage on use, activating all three and subsequently passing out may get you a coup de gras. This problem could be ignored if you are kept strapped to the fighters backpack (the smaller you are the better).</p><p></p><p>If you have a druid also consider Music of Growth, with Words of Creation and Music of the Heart it gives a +12 enhancement bonus to strength and constitution to all animals and plants within 30 feet. This is good for DMs that don’t let legendary apes wear equipment (it may seem odd, but some DMs have strange rulings on wildshape “for the sake of balance”).</p></blockquote><p></p>
[QUOTE="KPCMammon, post: 3003599, member: 39819"] When I think of bards I think of music. If that is what you want to focus on, how does this sound? Song of the Heart (Eberron Campaign Setting) Masterwork Drum or Mandolin (Complete Adventurer) Words of Creation (Book of Exalted Deeds) Your Inspire competence will either give: +10 damage, +8 attack, and +6 saves vs. fear with a drum or +6 damage, +10 attack, and +6 saves vs. fear with a mandolin (and you can cast while maintaining music) This could be reduced by order of operations. Hopefully it does work due to all of the bonuses being constant If you took the feat that extends bardic music duration (which book is it in?) you could also get up inspire heroics (+10 dodge ac, +10 morale to saves to one) or Inspire Greatness (6 d10 hit dice, +6 competence on attack, +4 competence on fortitude to three allies (you could count as an ally)) Be warned, although inspire competence does little non lethal damage on use, activating all three and subsequently passing out may get you a coup de gras. This problem could be ignored if you are kept strapped to the fighters backpack (the smaller you are the better). If you have a druid also consider Music of Growth, with Words of Creation and Music of the Heart it gives a +12 enhancement bonus to strength and constitution to all animals and plants within 30 feet. This is good for DMs that don’t let legendary apes wear equipment (it may seem odd, but some DMs have strange rulings on wildshape “for the sake of balance”). [/QUOTE]
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