Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Bard Power Build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelleris" data-source="post: 3003814" data-attributes="member: 19130"><p>I'd strongly consider a dual-wielding bard, actually, with the awesome power of Arcane Strike (Complete Warrior) and 6 attacks per round, 7 <em>hasted</em>. That's a full attack sequence with +5 on all attacks and +30-35d4 extra untyped arcane energy damage a couple of time per day, with only slighly worse results the rest of the time. Get the broadblade shortsword from Complete Adventurer and fight defensively (with 5+ Tumble ranks) and get a +5 dodge bonus to AC for a -4 penalty on attacks, then concentrate on your Dex and charisma for stats (Dex for weapon finesse and AC, Charisma for bardic spells and the huge AC boost from <em>sirine's grace</em> in the Spell Compendium), and you can be well-nigh unhittable, especially with the also-huge bonus for inspire heroics. Take Two-Weapon Defense if you have the slots and your full-defense AC will be impregnable and (even better!) mostly applicable even to touch attacks. Round out with utility spells that might come in handy at weird moments (you can always feed those slots to Arcane Strike anyway) and the advice earlier in this thread to make the bardic music bonuses larger to ensure that you hit. Don't forget that inspire courage lasts as long as you play (you will be singing), so you can start it up any ol' time and have it already up when combat starts. Use <em>zone of silence</em> both for the unbeatable Move Silently check and so your singing doesn't warn bad guys.</p><p></p><p>For extra bonus ridiculousness, see if you can convince your DM to let you take <em>wraith strike</em> as a bonus spell with the Extra Spell feat to guarantee that you miss only on a 1 in those rounds you feel like unloading a horrible, horrrible arcane strike punishing. Then take the flaws from Unearthed Arcana that give you a penalty on all ranged attacks (use spells instead, or just <em>dimension door</em> into melee) and the one that reduces your Will save (you'll still be better off than a "real" fighter, and knowledgeable NPCs won't typically hit the obvious bard with a Will save spell anyway).</p><p></p><p>Extra extra bonus shenanigans - use the spell point variant from Unearthed Arcana so you have the option of alpha striking with arcane strikes and swift action spells when need be.</p><p></p><p>Oh yeah, and this stuff almost leaves your spell selection and skills up in the air. Use those to either get more and better buffs and combat skills (Hide, Move Silently, Tumble, Sense Motive, Spot, Listen), utility spells as mentioned, or play the enchanter/skills monkey thing to the hilt.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3003814, member: 19130"] I'd strongly consider a dual-wielding bard, actually, with the awesome power of Arcane Strike (Complete Warrior) and 6 attacks per round, 7 [i]hasted[/i]. That's a full attack sequence with +5 on all attacks and +30-35d4 extra untyped arcane energy damage a couple of time per day, with only slighly worse results the rest of the time. Get the broadblade shortsword from Complete Adventurer and fight defensively (with 5+ Tumble ranks) and get a +5 dodge bonus to AC for a -4 penalty on attacks, then concentrate on your Dex and charisma for stats (Dex for weapon finesse and AC, Charisma for bardic spells and the huge AC boost from [i]sirine's grace[/i] in the Spell Compendium), and you can be well-nigh unhittable, especially with the also-huge bonus for inspire heroics. Take Two-Weapon Defense if you have the slots and your full-defense AC will be impregnable and (even better!) mostly applicable even to touch attacks. Round out with utility spells that might come in handy at weird moments (you can always feed those slots to Arcane Strike anyway) and the advice earlier in this thread to make the bardic music bonuses larger to ensure that you hit. Don't forget that inspire courage lasts as long as you play (you will be singing), so you can start it up any ol' time and have it already up when combat starts. Use [i]zone of silence[/i] both for the unbeatable Move Silently check and so your singing doesn't warn bad guys. For extra bonus ridiculousness, see if you can convince your DM to let you take [i]wraith strike[/i] as a bonus spell with the Extra Spell feat to guarantee that you miss only on a 1 in those rounds you feel like unloading a horrible, horrrible arcane strike punishing. Then take the flaws from Unearthed Arcana that give you a penalty on all ranged attacks (use spells instead, or just [i]dimension door[/i] into melee) and the one that reduces your Will save (you'll still be better off than a "real" fighter, and knowledgeable NPCs won't typically hit the obvious bard with a Will save spell anyway). Extra extra bonus shenanigans - use the spell point variant from Unearthed Arcana so you have the option of alpha striking with arcane strikes and swift action spells when need be. Oh yeah, and this stuff almost leaves your spell selection and skills up in the air. Use those to either get more and better buffs and combat skills (Hide, Move Silently, Tumble, Sense Motive, Spot, Listen), utility spells as mentioned, or play the enchanter/skills monkey thing to the hilt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Bard Power Build
Top