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*Pathfinder & Starfinder
Bard/rogue/arcane trickster - viable?
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<blockquote data-quote="Felix" data-source="post: 4052688" data-attributes="member: 3929"><p>For combat? Absolutely.</p><p></p><p></p><p>And the Bard/Rogue/AT wouldn't be a blaster so that kind of comparison is somewhat clumsy. The spells chosen from the Bard list would likely be those that assist his rogueing duties instead of improving his combat ability. <em>Cure</em> spells, <em>Calm Emotions</em>, <em>Silence</em>, <em>Modify Memory</em>, and <em>Glibness</em> are all spells that the neither the Wizard nor Sorcerer will have access to. <em>Calm Emotions</em> and <em>Modify Memory</em> notwithstanding, there are also a lot of spells that don't have targets: he won't need a high CHA because he won't need high saving throws.</p><p></p><p> *shrug* More effective at what? They won't be doing the same things. It's like saying an archer is more effective at ranged combat than a sword-and-board guy. They really would be two very different characters.</p><p></p><p></p><p>With regard to the CHA-dump, you're quite right. The Bard/Rogue/AT is going to need CHA, and that's not a powergamer's avenue. It's much better if you can dump CHA and make your character more of a beefcake in other ways. <em>Unless</em> you'd rather play a character that feels at home interacting with other characters.</p><p></p><p>With regard to skill points, the Bard doesn't need a high CHA for saving throws because of the high proportion of self-targeting spells, so he can afford to have a non-dump INT; the Wizard/Rogue does not have the same relationship with CHA. The total effect will be that while ground will be made up for the Wizard because of the high INT, he won't make up as much as you'd first think.</p><p></p><p>Also, of the required skills, only Disable Device is a non-class skill for the Bard, and only Knowledge (arcane) is a non-class skill for Rogue. This means that the Bard/Rogue will have much greater freedom when choosing their skills than the Wizard/Rogue; much greater freedom, and a much better selection (the bard's skill list being perhaps the most desirable of all classes). In this, a 2-level delayed entry to the PrC allows the player to be more lackadaisical in his skill-point allotment, and won't be forced to focus his skills too much.</p><p></p><p></p><p>What's the point of riding a bicycle when you can drive a car?</p><p></p><p>Sure, the high-level wizard can cast <em>Fabricate</em>, but there's something appealing in being able to do something extraordinary with skills, with your mundane ability, without resort to spells. Naturally, wizards would have something to say about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Felix, post: 4052688, member: 3929"] For combat? Absolutely. And the Bard/Rogue/AT wouldn't be a blaster so that kind of comparison is somewhat clumsy. The spells chosen from the Bard list would likely be those that assist his rogueing duties instead of improving his combat ability. [i]Cure[/i] spells, [i]Calm Emotions[/i], [i]Silence[/i], [i]Modify Memory[/i], and [i]Glibness[/i] are all spells that the neither the Wizard nor Sorcerer will have access to. [i]Calm Emotions[/i] and [i]Modify Memory[/i] notwithstanding, there are also a lot of spells that don't have targets: he won't need a high CHA because he won't need high saving throws. *shrug* More effective at what? They won't be doing the same things. It's like saying an archer is more effective at ranged combat than a sword-and-board guy. They really would be two very different characters. With regard to the CHA-dump, you're quite right. The Bard/Rogue/AT is going to need CHA, and that's not a powergamer's avenue. It's much better if you can dump CHA and make your character more of a beefcake in other ways. [i]Unless[/i] you'd rather play a character that feels at home interacting with other characters. With regard to skill points, the Bard doesn't need a high CHA for saving throws because of the high proportion of self-targeting spells, so he can afford to have a non-dump INT; the Wizard/Rogue does not have the same relationship with CHA. The total effect will be that while ground will be made up for the Wizard because of the high INT, he won't make up as much as you'd first think. Also, of the required skills, only Disable Device is a non-class skill for the Bard, and only Knowledge (arcane) is a non-class skill for Rogue. This means that the Bard/Rogue will have much greater freedom when choosing their skills than the Wizard/Rogue; much greater freedom, and a much better selection (the bard's skill list being perhaps the most desirable of all classes). In this, a 2-level delayed entry to the PrC allows the player to be more lackadaisical in his skill-point allotment, and won't be forced to focus his skills too much. What's the point of riding a bicycle when you can drive a car? Sure, the high-level wizard can cast [i]Fabricate[/i], but there's something appealing in being able to do something extraordinary with skills, with your mundane ability, without resort to spells. Naturally, wizards would have something to say about that. :) [/QUOTE]
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