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<blockquote data-quote="Fishbone" data-source="post: 3018778" data-attributes="member: 40849"><p>Have him scry and gather info and have lookouts. Before he fights he'll have Mirror Image and Displacement up or Improved Invisibility. Point is, he will try to make himself hard to hit. Next, those racial hit dice are treated as levels so use it! </p><p>Next, 15+1 level+2 racial+6 Charisma from a cloak =+7 Modifier to Leadership. Next, he's got a stronghold, rarely travels, he's fair and generous(just because you're evil doesn't mean you can't treat the hires right) the pipes are a special power, 8 levels of bard and 5 racial levels of Satyr=Leadership 26. Use your most devious ideas to maximize the effectiveness of these guys.</p><p>The Satyr isn't that big of a concern, but the loyal army he's got buffed and backing him is.</p></blockquote><p></p>
[QUOTE="Fishbone, post: 3018778, member: 40849"] Have him scry and gather info and have lookouts. Before he fights he'll have Mirror Image and Displacement up or Improved Invisibility. Point is, he will try to make himself hard to hit. Next, those racial hit dice are treated as levels so use it! Next, 15+1 level+2 racial+6 Charisma from a cloak =+7 Modifier to Leadership. Next, he's got a stronghold, rarely travels, he's fair and generous(just because you're evil doesn't mean you can't treat the hires right) the pipes are a special power, 8 levels of bard and 5 racial levels of Satyr=Leadership 26. Use your most devious ideas to maximize the effectiveness of these guys. The Satyr isn't that big of a concern, but the loyal army he's got buffed and backing him is. [/QUOTE]
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