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Bardic Blade!!! (revised from 2nd editon)??
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<blockquote data-quote="T'ahl" data-source="post: 1619484" data-attributes="member: 17472"><p>I thought it would be interesting to introduce a "Blade" type class into 13 Kingdoms. Based partially on the 2nd editon BLADE and drawing from Islander buccaneer for strenghts/weaknesses I have tried to create a reasonable (but still really cool) Blade for 13 Kingdoms.</p><p></p><p>Prefered race: Half-elf (as they are more outcast and seek audiences) or human</p><p></p><p>Hit Dice: 8 (tougher than a normal Bard as they get practiced on before they train - and likely get hit numerous times lol)</p><p></p><p>BAB:=+1/level</p><p></p><p>Prerequisites:</p><p>Dex: 16+</p><p>INT: 14+</p><p>Cha: 14+</p><p></p><p>Limitations: Although Blades can sing and chant if they choose - a Blade cannot use a musical instrument unless a level of Bard is chosen as well.</p><p>A Blade may not wear any armour other than light or forfiets any Blade specific skills (including automatic feats)</p><p></p><p>Description:</p><p>Blades are artisans of flashy movement and cunning skill with virtually any bladed weapon. You've all seen them at carnivals and fairs - whenever you see someone throwing daggers at a blind-folded woman, juggling daggers or swords, or even sword swallowing - that's a blade at work!</p><p></p><p>Info:</p><p>In order to become a blade - one must have left home at an early age (under 17 or human equivalent), and must join (or have joined) a carnival or road show in a major city - traveling with them for 2-5 years to learn his/her craft (once a character is beyond 30 or human equivalent - they are unlikely to do the above as - they no longer submit to the draw of the "carni" life). Often blades have had trouble with their parents or the law at an early age - or perhaps worked as a street urchin (petty theif) for a local guild or higher level theif. All blades must have grown up near a city or large town - to have been exposed the the "seedier side of life" or carnival road shows.</p><p></p><p>Like all Bards - a blade has a strong popensity for showmanship and crowds - being the centre of attention is a prerequesite for all blade "wanna be's". They also share the bards natural thirst for knowledge - and as such pick up a little magic on the way (any bard spells may be chosen - but special affinity for "showy" magic or magic reguarding combat and weapons is preffered).</p><p></p><p>Class Skills:</p><p>appraise (int), balance (dex), bluff (cha), Climb(str), concentration (int), diplomacy (cha), disguise (cha), escape artist (dex), gather info (cha), hide (dex), jump (str), knowledge (all skills taken individually), listen (wis), Move silently (dex), tumble (dex), use rope (dex), open lock (dex), perform (sing, dance, or act only), slight of hand (dex), search (int), swim (str).</p><p></p><p>A minumum of 2 ranks/level must be taken in two of the following skills:</p><p>balance, tumble, jump, perform (any non instrument) and slight of hand.</p><p></p><p>Class skill points : 6+int modifier (x4 at character creation)</p><p></p><p>Feats:</p><p>the Blade automatically gains both two weapon fighting and weapon finesse, but may not choose any other feat unless those two are already present!</p><p>(at character creation these are the only two available)</p><p></p><p>A blade is completely ambidextrous and does not gain a penalty for using his off hand (he does suffer a small penalty for two weapon fighting as per usual with two weapon fighting feat)</p><p></p><p>Unlike the Bard - a Blade does not gain any Bardic music abilities (countersong, inspire courage or competence, fascinate etc)! He does gain Bardic knowledge - however, and any bardic magic desired as per level.</p><p></p><p>Special abilities:</p><p></p><p>1st Level:</p><p>A Blade may chose any 3 bladed weapons to be proficient with upon 1st level - and one weapon every two levels of Blade thereafter (3rd, 5th, 7th, etc..... if other weapons are already taken and fit the description - they may not be changed) At least one must be ranged (ie dagger, dart, or knife). Exotic weapons are allowed as weapons are the trade of the Blade, all weapons must be silver or higher grade of metal however - a blade suffers a minus 2 attack penalty to any weapon that is dull, plain, or rusty - simply from his distaste for the weapon itself.</p><p></p><p>*** A blade gains damage bonus from his dex rather than his strength due to his constant pratice with the blades of his choosing and accuracy ***</p><p></p><p>*** A blade may throw a missle weapon without penalty up to 20' **** (just because that's his specialty - and anyway - shouldn't a guy proficient with a dagger be able to throw it 20' - damn - that's an average horseshoe toss)</p><p></p><p>2nd Level:</p><p>At second level a Blade gains the feat of Blind fighting (used specifically to throw darts, daggers, or knives at a woman or targets blindfolded)</p><p></p><p>3rd Level:</p><p>Evasion (those years of dodging daggers as an apprentice pay off)</p><p></p><p>4th Level:</p><p>Magic weapon guidance!</p><p></p><p>If - and only if, the Blade has chosen mage hand as a spell and has had it for one entire level!!! he gains a +1 to attack and damage of a thrown bladed weapon - and adds 5'/2 levels to it's range (only one attack per round if using this magical feat - this does not take up a use of the mage hand spell - it's just a little extra guiding to the weapon, however - a concentration check may be asked for by the DM - a role under 10 means an automatic miss reguardless of attack role - a natural one means the weapon backfires or hits an allie) Retrieval of the dagger using mage hand does incur a use of the mage hand spell!</p><p></p><p>5th Level:</p><p>The Glow!</p><p>Once per day you may make your weapons glow for 10 minutes per Blade level. The glow does not illuminate enough for you to see clearly in darkenss - but if fighting in medium to dim light - it does distract your opponent! -1 to attackers DEX ajustment on AC (this is a free action spell).</p><p>(If your hit points drop to 5 or lower your concentration is gone and the spell dispipates - reguardless of healing)</p><p></p><p>6th Level:</p><p>Improved magic weapon guidance!</p><p>You may now use the "magic weapon guidance" feat on as many attacks per round as you are allowed.</p><p></p><p>7th Level:</p><p>Swords of Fury!</p><p></p><p>On his attack round a Blade may chose to put on a display of swordsmanship instead of attacking. The Blade will whip his swords around in an amazing display and dance, flipping, turning, juggling his swords and sreaming with each imaginary attack! This must be done with one or two sword like weapons (short sword, rapier, longsword, etc) and takes an entire round. At the end of the round the blade incurrs one attack of opportunity from any foe(s)within range and not dazed by the show. To find out the Blade rolls a Dex check with a bonus=the level of the blade, this is the will check that any and all foes must beat or they are dazed for 1d4 rounds. (lose all dexterity bonus to AC)</p><p></p><p>8th Level:</p><p>Improved two weapon fighting!</p><p>At 8th level a blade no longer recieves any penalty for fighting with two weapons.</p><p></p><p>9th Level:</p><p>Missle catching!</p><p></p><p>On a sucessfull slight of hand check (DC:20), a blade may catch any small weapon thrown at him (ie dagger) --- or (DC 25) catch a small ranged weapon shot at him within 60' (ie arrow or bolt) reguardless of the attackers role. The attacker must be in visible range, the blade must not be locked in combat with another foe, and the Blade must not be flat footed (unaware of intent to attack), to use this amazing ability.</p><p></p><p>10th Level:</p><p>Rapid shot!</p><p>The Blade may throw one missle weapon (dagger, dart, knife, shuriken etc) for every two levels of Blade in a single combat round. He suffers -1 penalty to attack on the first, -2 on the 2nd, -3 on the third etc.</p><p></p><p></p><p>((just a thought - I thought it would be interesting to have a true weapons showman in the new books?? - revision and comments appreciated - in case I got to carried away with him lol))</p><p></p><p>thanks</p><p>Carman (T'ahl Sri, and Aros Elanesse)</p></blockquote><p></p>
[QUOTE="T'ahl, post: 1619484, member: 17472"] I thought it would be interesting to introduce a "Blade" type class into 13 Kingdoms. Based partially on the 2nd editon BLADE and drawing from Islander buccaneer for strenghts/weaknesses I have tried to create a reasonable (but still really cool) Blade for 13 Kingdoms. Prefered race: Half-elf (as they are more outcast and seek audiences) or human Hit Dice: 8 (tougher than a normal Bard as they get practiced on before they train - and likely get hit numerous times lol) BAB:=+1/level Prerequisites: Dex: 16+ INT: 14+ Cha: 14+ Limitations: Although Blades can sing and chant if they choose - a Blade cannot use a musical instrument unless a level of Bard is chosen as well. A Blade may not wear any armour other than light or forfiets any Blade specific skills (including automatic feats) Description: Blades are artisans of flashy movement and cunning skill with virtually any bladed weapon. You've all seen them at carnivals and fairs - whenever you see someone throwing daggers at a blind-folded woman, juggling daggers or swords, or even sword swallowing - that's a blade at work! Info: In order to become a blade - one must have left home at an early age (under 17 or human equivalent), and must join (or have joined) a carnival or road show in a major city - traveling with them for 2-5 years to learn his/her craft (once a character is beyond 30 or human equivalent - they are unlikely to do the above as - they no longer submit to the draw of the "carni" life). Often blades have had trouble with their parents or the law at an early age - or perhaps worked as a street urchin (petty theif) for a local guild or higher level theif. All blades must have grown up near a city or large town - to have been exposed the the "seedier side of life" or carnival road shows. Like all Bards - a blade has a strong popensity for showmanship and crowds - being the centre of attention is a prerequesite for all blade "wanna be's". They also share the bards natural thirst for knowledge - and as such pick up a little magic on the way (any bard spells may be chosen - but special affinity for "showy" magic or magic reguarding combat and weapons is preffered). Class Skills: appraise (int), balance (dex), bluff (cha), Climb(str), concentration (int), diplomacy (cha), disguise (cha), escape artist (dex), gather info (cha), hide (dex), jump (str), knowledge (all skills taken individually), listen (wis), Move silently (dex), tumble (dex), use rope (dex), open lock (dex), perform (sing, dance, or act only), slight of hand (dex), search (int), swim (str). A minumum of 2 ranks/level must be taken in two of the following skills: balance, tumble, jump, perform (any non instrument) and slight of hand. Class skill points : 6+int modifier (x4 at character creation) Feats: the Blade automatically gains both two weapon fighting and weapon finesse, but may not choose any other feat unless those two are already present! (at character creation these are the only two available) A blade is completely ambidextrous and does not gain a penalty for using his off hand (he does suffer a small penalty for two weapon fighting as per usual with two weapon fighting feat) Unlike the Bard - a Blade does not gain any Bardic music abilities (countersong, inspire courage or competence, fascinate etc)! He does gain Bardic knowledge - however, and any bardic magic desired as per level. Special abilities: 1st Level: A Blade may chose any 3 bladed weapons to be proficient with upon 1st level - and one weapon every two levels of Blade thereafter (3rd, 5th, 7th, etc..... if other weapons are already taken and fit the description - they may not be changed) At least one must be ranged (ie dagger, dart, or knife). Exotic weapons are allowed as weapons are the trade of the Blade, all weapons must be silver or higher grade of metal however - a blade suffers a minus 2 attack penalty to any weapon that is dull, plain, or rusty - simply from his distaste for the weapon itself. *** A blade gains damage bonus from his dex rather than his strength due to his constant pratice with the blades of his choosing and accuracy *** *** A blade may throw a missle weapon without penalty up to 20' **** (just because that's his specialty - and anyway - shouldn't a guy proficient with a dagger be able to throw it 20' - damn - that's an average horseshoe toss) 2nd Level: At second level a Blade gains the feat of Blind fighting (used specifically to throw darts, daggers, or knives at a woman or targets blindfolded) 3rd Level: Evasion (those years of dodging daggers as an apprentice pay off) 4th Level: Magic weapon guidance! If - and only if, the Blade has chosen mage hand as a spell and has had it for one entire level!!! he gains a +1 to attack and damage of a thrown bladed weapon - and adds 5'/2 levels to it's range (only one attack per round if using this magical feat - this does not take up a use of the mage hand spell - it's just a little extra guiding to the weapon, however - a concentration check may be asked for by the DM - a role under 10 means an automatic miss reguardless of attack role - a natural one means the weapon backfires or hits an allie) Retrieval of the dagger using mage hand does incur a use of the mage hand spell! 5th Level: The Glow! Once per day you may make your weapons glow for 10 minutes per Blade level. The glow does not illuminate enough for you to see clearly in darkenss - but if fighting in medium to dim light - it does distract your opponent! -1 to attackers DEX ajustment on AC (this is a free action spell). (If your hit points drop to 5 or lower your concentration is gone and the spell dispipates - reguardless of healing) 6th Level: Improved magic weapon guidance! You may now use the "magic weapon guidance" feat on as many attacks per round as you are allowed. 7th Level: Swords of Fury! On his attack round a Blade may chose to put on a display of swordsmanship instead of attacking. The Blade will whip his swords around in an amazing display and dance, flipping, turning, juggling his swords and sreaming with each imaginary attack! This must be done with one or two sword like weapons (short sword, rapier, longsword, etc) and takes an entire round. At the end of the round the blade incurrs one attack of opportunity from any foe(s)within range and not dazed by the show. To find out the Blade rolls a Dex check with a bonus=the level of the blade, this is the will check that any and all foes must beat or they are dazed for 1d4 rounds. (lose all dexterity bonus to AC) 8th Level: Improved two weapon fighting! At 8th level a blade no longer recieves any penalty for fighting with two weapons. 9th Level: Missle catching! On a sucessfull slight of hand check (DC:20), a blade may catch any small weapon thrown at him (ie dagger) --- or (DC 25) catch a small ranged weapon shot at him within 60' (ie arrow or bolt) reguardless of the attackers role. The attacker must be in visible range, the blade must not be locked in combat with another foe, and the Blade must not be flat footed (unaware of intent to attack), to use this amazing ability. 10th Level: Rapid shot! The Blade may throw one missle weapon (dagger, dart, knife, shuriken etc) for every two levels of Blade in a single combat round. He suffers -1 penalty to attack on the first, -2 on the 2nd, -3 on the third etc. ((just a thought - I thought it would be interesting to have a true weapons showman in the new books?? - revision and comments appreciated - in case I got to carried away with him lol)) thanks Carman (T'ahl Sri, and Aros Elanesse) [/QUOTE]
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