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Bardic college. Please help balance.
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<blockquote data-quote="abrichuk" data-source="post: 7063064" data-attributes="member: 6875157"><p>Wanted some opinion on a homebrew bardic college. This is my first home brew so need some opinion if this is well balanced.</p><p></p><p>College of Protection</p><p></p><p>Bards of the college of protection are watchful poets that twist the strings of fate to protect the heroes in their party. They learn to extend the protection of their shield through voice, aiding their allies in defense. These bards are never the heroes of extravagant adventures, but any adventuring group would be a fool not to have one of them in their midst. They become the defensive overseers of the group and have the power to turn a good defense into a strong offense.</p><p></p><p>Bonus Proficiency:</p><p></p><p>When you join the College of Protection at 3rd level, you gain proficiency with medium armor and shields. In addition, you learn to use your shield as an offensive weapon. You can use a shield as a spell casting focus for your bard spells.</p><p></p><p>Defensive coordinator:</p><p></p><p>Also at 3rd level, you are able to forewarn allies of incoming attacks. When an Ally that you can see within 60 feet of you is attacked or needs to make a saving throw, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Ally’s AC or saving throw roll. Additionally, allies that have a Bardic Inspiration die from you can use a bonus action to roll that die and add twice the number rolled as temporary hit points.</p><p></p><p>Shield Blast:</p><p></p><p>At 6th level, you learn to use your shield to temporarily distract enemies and lower their defense. You can use your shield to cast shield blast as a bonus action on your turn. When used, a blast of energy extends from your shield in a 10 foot cone dealing 1d8 + your Charisma modifier force damage. Each creature affected by the blast must make a dexterity saving throw against your spell DC or be distracted by the blast. On a failed saving throw, affected creatures suffer a penalty, equal to your charisma modifier, to their AC and all saving throws until the end of your next turn. You can use shield blast 3 times per day. All uses of shield blast are recovered after a long rest. The damage die for shield blast increases to 1d10 at 10th level, and 1d12 at 15th level.</p><p></p><p>Aura of Security:</p><p></p><p>At 14th level, you have mastered being a defensive strategist. When there is no hostile creatures adjacent to you, allies within 30 feet of you increase their AC by 2 from hostile creatures you can see.</p></blockquote><p></p>
[QUOTE="abrichuk, post: 7063064, member: 6875157"] Wanted some opinion on a homebrew bardic college. This is my first home brew so need some opinion if this is well balanced. College of Protection Bards of the college of protection are watchful poets that twist the strings of fate to protect the heroes in their party. They learn to extend the protection of their shield through voice, aiding their allies in defense. These bards are never the heroes of extravagant adventures, but any adventuring group would be a fool not to have one of them in their midst. They become the defensive overseers of the group and have the power to turn a good defense into a strong offense. Bonus Proficiency: When you join the College of Protection at 3rd level, you gain proficiency with medium armor and shields. In addition, you learn to use your shield as an offensive weapon. You can use a shield as a spell casting focus for your bard spells. Defensive coordinator: Also at 3rd level, you are able to forewarn allies of incoming attacks. When an Ally that you can see within 60 feet of you is attacked or needs to make a saving throw, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Ally’s AC or saving throw roll. Additionally, allies that have a Bardic Inspiration die from you can use a bonus action to roll that die and add twice the number rolled as temporary hit points. Shield Blast: At 6th level, you learn to use your shield to temporarily distract enemies and lower their defense. You can use your shield to cast shield blast as a bonus action on your turn. When used, a blast of energy extends from your shield in a 10 foot cone dealing 1d8 + your Charisma modifier force damage. Each creature affected by the blast must make a dexterity saving throw against your spell DC or be distracted by the blast. On a failed saving throw, affected creatures suffer a penalty, equal to your charisma modifier, to their AC and all saving throws until the end of your next turn. You can use shield blast 3 times per day. All uses of shield blast are recovered after a long rest. The damage die for shield blast increases to 1d10 at 10th level, and 1d12 at 15th level. Aura of Security: At 14th level, you have mastered being a defensive strategist. When there is no hostile creatures adjacent to you, allies within 30 feet of you increase their AC by 2 from hostile creatures you can see. [/QUOTE]
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