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Bardic Feats
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<blockquote data-quote="the Lorax" data-source="post: 2856215" data-attributes="member: 27662"><p><span style="color: SandyBrown">In many areas, the mechanical weakness of the bard has been discussed. I decided to craft a series of feats for my campaign world which had several goals:</span></p><p><span style="color: SandyBrown">a-Primarily useful to bards/require bard levels to obtain</span></p><p><span style="color: SandyBrown">b-Mostly useful to bards/bardic abilities</span></p><p><span style="color: SandyBrown">c-Be better than an esisting feat</span></p><p><span style="color: SandyBrown">d-Add color to my campaign world</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">As a note, the marker "[Trait]" indicates a feat that can only be taken at first level.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">*****</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Tharian Bloodsinger [General] [Trait]</span></p><p><span style="color: SandyBrown">You were trained in the traditions of the Tharian Bloodsinger bardic schools.</span></p><p><span style="color: SandyBrown">Prerequisites: Con 13+, Toughness, Perform 4 ranks, DM’s permission</span></p><p><span style="color: SandyBrown">Benefits: +1 hit point per arcane casting level. All “Cure” spells are cast at +1 to Caster level.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Loremaster of Eld [General] [Trait]</span></p><p><span style="color: SandyBrown">You were trained in the traditions of the ancient elven Loremasters of Eld.</span></p><p><span style="color: SandyBrown">Prerequisites: Int 13+, Knowledge (History) 4 ranks, Knowledge (any) 4 ranks, DM’s permission</span></p><p><span style="color: SandyBrown">Benefits: +2 on Bardic Knowledge checks, all skills are class skills</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Blademaster [General] [Trait]</span></p><p><span style="color: SandyBrown">You were trained in the traditions of the performing blademasters and duelists common to area around the Bay of a Thousand Islands.</span></p><p><span style="color: SandyBrown">Prerequisites: Dex 13+, Bluff 4 ranks, Perform 4 ranks, DM’s permission</span></p><p><span style="color: SandyBrown">Benefits: You may wield all light weapons and use the benefits of Weapon Finesse feat. You also gain a +4 bonus to all Bluff skill checks for purposes of attempting a feint.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Primal Seer [General] [Trait]</span></p><p><span style="color: SandyBrown">You were trained in the traditions of the Shamaran seers and storytellers. </span></p><p><span style="color: SandyBrown">Prerequisites: Wis 13+, Survival 4 ranks, DM’s permission</span></p><p><span style="color: SandyBrown">Benefits: You add the Plant or Animal domain to the Bard Spell List and gain the appropriate domain power. You use Wisdom as your stat that you base your spells upon for bonus spells and Save DCs.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Warrior Poet [General] [Trait]</span></p><p><span style="color: SandyBrown">You were trained in the traditions of the </span></p><p><span style="color: SandyBrown">Prerequisites: Str 13+, Craft (Poetry) 4 ranks, Combat Reflexes, DM’s permission</span></p><p><span style="color: SandyBrown">Benefits: Your bardic music bonuses are increased by +1. </span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Herald [General] [Trait]</span></p><p><span style="color: SandyBrown">You were trained in the traditions of the Herald’s Guild or the Merchant’s Friends.</span></p><p><span style="color: SandyBrown">Prerequisites: Chr 13+, Sense Motive 4 ranks, Diplomacy 4 ranks, DM’s permission</span></p><p><span style="color: SandyBrown">Benefits: + 2 to all Sense Motive, Bluff and Diplomacy skill checks</span></p></blockquote><p></p>
[QUOTE="the Lorax, post: 2856215, member: 27662"] [COLOR=SandyBrown]In many areas, the mechanical weakness of the bard has been discussed. I decided to craft a series of feats for my campaign world which had several goals: a-Primarily useful to bards/require bard levels to obtain b-Mostly useful to bards/bardic abilities c-Be better than an esisting feat d-Add color to my campaign world As a note, the marker "[Trait]" indicates a feat that can only be taken at first level. ***** Tharian Bloodsinger [General] [Trait] You were trained in the traditions of the Tharian Bloodsinger bardic schools. Prerequisites: Con 13+, Toughness, Perform 4 ranks, DM’s permission Benefits: +1 hit point per arcane casting level. All “Cure” spells are cast at +1 to Caster level. Loremaster of Eld [General] [Trait] You were trained in the traditions of the ancient elven Loremasters of Eld. Prerequisites: Int 13+, Knowledge (History) 4 ranks, Knowledge (any) 4 ranks, DM’s permission Benefits: +2 on Bardic Knowledge checks, all skills are class skills Blademaster [General] [Trait] You were trained in the traditions of the performing blademasters and duelists common to area around the Bay of a Thousand Islands. Prerequisites: Dex 13+, Bluff 4 ranks, Perform 4 ranks, DM’s permission Benefits: You may wield all light weapons and use the benefits of Weapon Finesse feat. You also gain a +4 bonus to all Bluff skill checks for purposes of attempting a feint. Primal Seer [General] [Trait] You were trained in the traditions of the Shamaran seers and storytellers. Prerequisites: Wis 13+, Survival 4 ranks, DM’s permission Benefits: You add the Plant or Animal domain to the Bard Spell List and gain the appropriate domain power. You use Wisdom as your stat that you base your spells upon for bonus spells and Save DCs. Warrior Poet [General] [Trait] You were trained in the traditions of the Prerequisites: Str 13+, Craft (Poetry) 4 ranks, Combat Reflexes, DM’s permission Benefits: Your bardic music bonuses are increased by +1. Herald [General] [Trait] You were trained in the traditions of the Herald’s Guild or the Merchant’s Friends. Prerequisites: Chr 13+, Sense Motive 4 ranks, Diplomacy 4 ranks, DM’s permission Benefits: + 2 to all Sense Motive, Bluff and Diplomacy skill checks[/COLOR] [/QUOTE]
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