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Bardic Inspiration houserules
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<blockquote data-quote="5ekyu" data-source="post: 7588373" data-attributes="member: 6919838"><p>My bard hands an actual big die over to a player when they give the character inspiration. They set it beside their dice or character sheet. It looks nothing like theirs.They give it back when it's used. </p><p></p><p>A ton of things in the game can last for 10m game time. We have never had an issue tracking them. Outside of combat, you just reacjph a point where we say "ok this is expired" if folks have not been rushing.</p><p></p><p>In the game I run, where they have teo bards of different colleges, each comes with index cards, one per die thry can give. The cards are colored differently. The cards list the die type in HUGE font and a bullet list of their uses - different color, different college, different features Again, they hand these colorful reminders to players whrn the inspiration is given.</p><p></p><p>No problem tracking.</p><p></p><p>So, those are how we do it.</p><p></p><p>Now, let me give you a suggestion.</p><p></p><p>When you want to portray a rule change as a sort of "convenience" thing as in "its gonna be too hard too track" try and make it a change that **lessens** restrictions, not tightens them. That keeps it from looking like a nerf-in-convenient-sheep-clothing.</p><p></p><p>So, if you want to tell your bard "I am really doing this to make it easier to keep up with, not because I want to nerf your character before I even see it in play" then tell the bard "so, instead of 10m, let's just have your dice last until spent or a short or long rest."</p><p></p><p>That won't matter all that much and it will reduce tracking "expiration" all the way since lots of things expire or reset at short or long rests.</p><p></p><p>Otherwise, it really looks like an intentional nerf being sold and spun.</p><p></p><p></p><p>Edit to add</p><p></p><p>Players who have characters who cast other buffs like bless, hate, shield of faith **ofter** in my games also hand cards summarizing the gains durations etc to other players when cast on other characters. It helps to have a colorful little reminder right there, sometimespaperclipped to the character sheet or slid into the tablet side pocket.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7588373, member: 6919838"] My bard hands an actual big die over to a player when they give the character inspiration. They set it beside their dice or character sheet. It looks nothing like theirs.They give it back when it's used. A ton of things in the game can last for 10m game time. We have never had an issue tracking them. Outside of combat, you just reacjph a point where we say "ok this is expired" if folks have not been rushing. In the game I run, where they have teo bards of different colleges, each comes with index cards, one per die thry can give. The cards are colored differently. The cards list the die type in HUGE font and a bullet list of their uses - different color, different college, different features Again, they hand these colorful reminders to players whrn the inspiration is given. No problem tracking. So, those are how we do it. Now, let me give you a suggestion. When you want to portray a rule change as a sort of "convenience" thing as in "its gonna be too hard too track" try and make it a change that **lessens** restrictions, not tightens them. That keeps it from looking like a nerf-in-convenient-sheep-clothing. So, if you want to tell your bard "I am really doing this to make it easier to keep up with, not because I want to nerf your character before I even see it in play" then tell the bard "so, instead of 10m, let's just have your dice last until spent or a short or long rest." That won't matter all that much and it will reduce tracking "expiration" all the way since lots of things expire or reset at short or long rests. Otherwise, it really looks like an intentional nerf being sold and spun. Edit to add Players who have characters who cast other buffs like bless, hate, shield of faith **ofter** in my games also hand cards summarizing the gains durations etc to other players when cast on other characters. It helps to have a colorful little reminder right there, sometimespaperclipped to the character sheet or slid into the tablet side pocket. [/QUOTE]
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