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*Dungeons & Dragons
Bardic Inspiration houserules
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<blockquote data-quote="Blue" data-source="post: 7588416" data-attributes="member: 20564"><p>I think you're trying to apply a solution in search of a problem. Having run with bards, run a bard, and run for a party with a bard, it's not bad to track at all. If you believe your players can't track simple "uses per rest", then D&D is not the game for them because it's a ubquitious game mechanic.</p><p></p><p>I've seen the bard player hand out little cardboard token they made reminding them of the Bardic Inspiration so the target doesn't forget. That might help if your party needs a visual reminder.</p><p></p><p>Think for a moment - If someone cheers you up, do you get sad against the second they stop talking? Inspiration: improving your mood, energy, outlook. Just like HPs can measure you getting worn down and not just actual wounds, Bardic Inspiration is the opposite, buoying someone up so they have a bit of extra effort they can give.</p><p></p><p>Wizards access their arcana through knowledge, bards through music, sorcerers through natural talent backed up with force od will, an warlock just trigger borrowed power. The bardic abilities are just as much magic as channel divinity or any of those. Don't write them off as mundane any more then you think a wizard can't cast fireball because it doesn't happen in real life.</p><p></p><p>You have a player interested in the bard in the book -- what part of that sentence do you think will be improved by someone who admits they dislike the concept changing it around? Let them play it and if you have balance issues address them, but don't dump all over their concept without even seeing it.</p></blockquote><p></p>
[QUOTE="Blue, post: 7588416, member: 20564"] I think you're trying to apply a solution in search of a problem. Having run with bards, run a bard, and run for a party with a bard, it's not bad to track at all. If you believe your players can't track simple "uses per rest", then D&D is not the game for them because it's a ubquitious game mechanic. I've seen the bard player hand out little cardboard token they made reminding them of the Bardic Inspiration so the target doesn't forget. That might help if your party needs a visual reminder. Think for a moment - If someone cheers you up, do you get sad against the second they stop talking? Inspiration: improving your mood, energy, outlook. Just like HPs can measure you getting worn down and not just actual wounds, Bardic Inspiration is the opposite, buoying someone up so they have a bit of extra effort they can give. Wizards access their arcana through knowledge, bards through music, sorcerers through natural talent backed up with force od will, an warlock just trigger borrowed power. The bardic abilities are just as much magic as channel divinity or any of those. Don't write them off as mundane any more then you think a wizard can't cast fireball because it doesn't happen in real life. You have a player interested in the bard in the book -- what part of that sentence do you think will be improved by someone who admits they dislike the concept changing it around? Let them play it and if you have balance issues address them, but don't dump all over their concept without even seeing it. [/QUOTE]
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