Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bardic Inspiration Upkeep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janos Antero" data-source="post: 761660" data-attributes="member: 4480"><p>Well, all those to benefit from Inspire Courage have to be able to hear it, so it isn't really likely he can keep it super quiet. To get around this limitation requires the feat Subsonic. If at any point any individual stops hearing the bard sing for a round or longer, his particular duration of Inspire Courage becomes 5 more rounds, then ends. There is not a specific clause if the ally can hear the song again after skipping it a round, and that would be a DM call (reasonable if the bard himself never interrupted his own song).</p><p></p><p>The default for Inspire Courage is singing, and you must be able to speak to use Speak With Animals, while the Somatic component of the casting itself doesn't apply, the ability to speak still does.</p><p></p><p>Theoretically I suppose you could have a character versed in Drow sign language activate his Speak with Animals and the animal would then be able to understand and act upon his actions, but the spell uses tangible communication rather than telepathy, so some language the character is proficient in and can currently use is going to be required.</p><p></p><p>If the bard is singing, excluding the afore mentioned loss of vocal ability, all other skills/feats/actions are possible. His hands are free so yes he can use rope, disable a trap, etc. Basically, if it takes vocal sound, he can't do it. If it doesn't take vocal sound, he can do it.</p><p></p><p>Note, the above is based solely upon the concept of a bard Singing.</p><p></p><p>If you have a bard whom uses an instrument rather than singing, then he could take any action that didn't require use of his hands.</p><p></p><p>And there is nothing to stop a bard from creating custom songs to work within his Inspire Courage, but if he's trying to fight, create the song with words relating to the current battle, and Inspire Greatness for example, the DM at the least should require a Perform check to come up with good words/verses/lyrics/tunes, with some sort of penalty for too much action/inability to focus.</p><p></p><p>Now granted, whether or not a bard can write the song during action is crossing into the realm of house rules, in that regard the rules are vague.</p><p></p><p>And if you're going to make a house rule on that, I'd strongly suggest a house rule requiring endurance checks of some sort to keep playing that long. A bard needs fine tuned instruments, be it his voice, or his fingers, and neither is intended to play for hours upon hours on end. He's going to run out of breath, ruin his lute, rip up his fingertips, go hoarse, etc.</p></blockquote><p></p>
[QUOTE="Janos Antero, post: 761660, member: 4480"] Well, all those to benefit from Inspire Courage have to be able to hear it, so it isn't really likely he can keep it super quiet. To get around this limitation requires the feat Subsonic. If at any point any individual stops hearing the bard sing for a round or longer, his particular duration of Inspire Courage becomes 5 more rounds, then ends. There is not a specific clause if the ally can hear the song again after skipping it a round, and that would be a DM call (reasonable if the bard himself never interrupted his own song). The default for Inspire Courage is singing, and you must be able to speak to use Speak With Animals, while the Somatic component of the casting itself doesn't apply, the ability to speak still does. Theoretically I suppose you could have a character versed in Drow sign language activate his Speak with Animals and the animal would then be able to understand and act upon his actions, but the spell uses tangible communication rather than telepathy, so some language the character is proficient in and can currently use is going to be required. If the bard is singing, excluding the afore mentioned loss of vocal ability, all other skills/feats/actions are possible. His hands are free so yes he can use rope, disable a trap, etc. Basically, if it takes vocal sound, he can't do it. If it doesn't take vocal sound, he can do it. Note, the above is based solely upon the concept of a bard Singing. If you have a bard whom uses an instrument rather than singing, then he could take any action that didn't require use of his hands. And there is nothing to stop a bard from creating custom songs to work within his Inspire Courage, but if he's trying to fight, create the song with words relating to the current battle, and Inspire Greatness for example, the DM at the least should require a Perform check to come up with good words/verses/lyrics/tunes, with some sort of penalty for too much action/inability to focus. Now granted, whether or not a bard can write the song during action is crossing into the realm of house rules, in that regard the rules are vague. And if you're going to make a house rule on that, I'd strongly suggest a house rule requiring endurance checks of some sort to keep playing that long. A bard needs fine tuned instruments, be it his voice, or his fingers, and neither is intended to play for hours upon hours on end. He's going to run out of breath, ruin his lute, rip up his fingertips, go hoarse, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bardic Inspiration Upkeep
Top