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Bardic Lore: A Basic College of Lore Bard Guide
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<blockquote data-quote="Zardnaar" data-source="post: 6387875" data-attributes="member: 6716779"><p>Lore Bard Builds and Multiclassing</p><p></p><p><span style="font-size: 10px">Generally I would pick a focus with a lore bard and build the bard around that focus. Between your bardic spell list and magical secrets once can do most things well. Another way is to just pick the most powerful spells but you may spreads yourself a bit thin doing this.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">Recommended Spells and Feats</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Blaster</strong></span></p><p><span style="font-size: 10px"><strong></strong><span style="color: #000000">Eldritch Blast</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Hex</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Thunderwave</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Shatter</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Fireball/Lightning Bolt</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Destructive Wave</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><strong>Buffer</strong></span></p><p><span style="font-size: 10px"><strong></strong><span style="color: #000000">Feats</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Warcaster</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Resilient</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">Bless</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Faerie Fire</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Enhance Ability</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Haste</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Greater Invisibility</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Circle of Power</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Healer</strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Feat</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Healer</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Cure</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Goodberry</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Healing Word</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Lesser Restoration</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Prayer of Healing</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Aura of Vitality</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Multiclass Lore Bard Builds.</strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>The Skill Monkey</strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">The idea of this build is to be proficient in every single skill in the game and to have expertise in 6 of them. Echoes of 3E here but.</span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Half Elf Rogue1/Warlock 2/Cleric (knowledge)1, Lore Bard 3+, skilled feat, Requires Dex, Cha, Wis scores 13+</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">The idea here is to stack as many proficiencies in the game as you can. You get this via multiclassing, the skilled feat, the knowledge domain,beguiling influence and being a half elf. This build looks terrible because of the multiclassing but you are not to bad in combat due to eldritch blast+hex+agonizing blast and you also have medium armour proficiency. Skills, damage, AC the downside is less spells. </span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>The Bardlock</strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong></strong>Lore bards do not tend to deal that much damage unless you focus on being a blaster and the Bardlock fixes that. You take 2 levels in warlock for hex, eldritch blast, and agonizing blast. You can also now cast hex in your lore bard spell slots. I have seen this build in play. It works but it does get boring but if you want to deal a decent amount of damage and still have the option of being a buffer for example you can do it.</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>The Healer</strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong></strong>One can be a a single classed healer but this build becomes one of the best healers in the game competing with a single classed life cleric. The build is Life Cleric1/Lore Bard 6+. How it works is you are cheesing out how the life clerics disciple of life ability works with spells from other class lists. Specifically this means stealing good berry and aura of vitality at level 6. Each good berry you eat now heals 4 hit points instead of 1 and aura of vitality jumps from 2d6 healing per round for 10 rounds (avg 70) to 2d6+5 (avg 120) which will restore more hit points than the actual level 6 heal spell. I believe there was a twitter question from the game designers confirming that Disciple of Life and the Goodberry interaction works this way as well. Life Cleric1/Land DruidX can also do something similar. Even without the goodberry abuse this is not a bad multiclass idea for Bardic healers as you just replace goodberry with prayer of healing.</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>The Valor Bard 2.0</strong></span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong>This build is more of a gish build. Start the game as a Paladin and multi class into the lore bard at level 7. You miss out the higher level spells of course but you have a lot of spell slots to go around for things like smite and you double dip on your charisma and pick up heavy armor use. The avenging Paladin is better at dealing damage, The Oath of the Ancients is better at AoE and party support if you end up with 7 levels of Paladin. By level 11 or 12 you will likely be better than a normal Valor bard at combat and almost as good at spell casting. In effect you will only be 4 levels behind a primary spell caster for spell slots which puts you ahead of the normal Paladin in spell slots at higher level. </span></span></p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6387875, member: 6716779"] Lore Bard Builds and Multiclassing [SIZE=2]Generally I would pick a focus with a lore bard and build the bard around that focus. Between your bardic spell list and magical secrets once can do most things well. Another way is to just pick the most powerful spells but you may spreads yourself a bit thin doing this. [COLOR=#000000]Recommended Spells and Feats[/COLOR] [B]Blaster [/B][COLOR=#000000]Eldritch Blast[/COLOR] [COLOR=#000000]Hex[/COLOR] [COLOR=#000000]Thunderwave[/COLOR] [COLOR=#000000]Shatter[/COLOR] [COLOR=#000000]Fireball/Lightning Bolt[/COLOR] [COLOR=#000000]Destructive Wave [/COLOR] [B]Buffer [/B][COLOR=#000000]Feats[/COLOR] [COLOR=#000000]Warcaster[/COLOR] [COLOR=#000000]Resilient[/COLOR] [COLOR=#000000]Bless[/COLOR] [COLOR=#000000]Faerie Fire[/COLOR] [COLOR=#000000]Enhance Ability[/COLOR] [COLOR=#000000]Haste[/COLOR] [COLOR=#000000]Greater Invisibility[/COLOR] [COLOR=#000000]Circle of Power[/COLOR] [COLOR=#000000][B]Healer[/B] Feat Healer Cure Goodberry Healing Word Lesser Restoration Prayer of Healing Aura of Vitality [B]Multiclass Lore Bard Builds.[/B] [B]The Skill Monkey[/B] The idea of this build is to be proficient in every single skill in the game and to have expertise in 6 of them. Echoes of 3E here but. Half Elf Rogue1/Warlock 2/Cleric (knowledge)1, Lore Bard 3+, skilled feat, Requires Dex, Cha, Wis scores 13+ The idea here is to stack as many proficiencies in the game as you can. You get this via multiclassing, the skilled feat, the knowledge domain,beguiling influence and being a half elf. This build looks terrible because of the multiclassing but you are not to bad in combat due to eldritch blast+hex+agonizing blast and you also have medium armour proficiency. Skills, damage, AC the downside is less spells. [B]The Bardlock [/B]Lore bards do not tend to deal that much damage unless you focus on being a blaster and the Bardlock fixes that. You take 2 levels in warlock for hex, eldritch blast, and agonizing blast. You can also now cast hex in your lore bard spell slots. I have seen this build in play. It works but it does get boring but if you want to deal a decent amount of damage and still have the option of being a buffer for example you can do it. [B]The Healer [/B]One can be a a single classed healer but this build becomes one of the best healers in the game competing with a single classed life cleric. The build is Life Cleric1/Lore Bard 6+. How it works is you are cheesing out how the life clerics disciple of life ability works with spells from other class lists. Specifically this means stealing good berry and aura of vitality at level 6. Each good berry you eat now heals 4 hit points instead of 1 and aura of vitality jumps from 2d6 healing per round for 10 rounds (avg 70) to 2d6+5 (avg 120) which will restore more hit points than the actual level 6 heal spell. I believe there was a twitter question from the game designers confirming that Disciple of Life and the Goodberry interaction works this way as well. Life Cleric1/Land DruidX can also do something similar. Even without the goodberry abuse this is not a bad multiclass idea for Bardic healers as you just replace goodberry with prayer of healing. [B]The Valor Bard 2.0 [/B]This build is more of a gish build. Start the game as a Paladin and multi class into the lore bard at level 7. You miss out the higher level spells of course but you have a lot of spell slots to go around for things like smite and you double dip on your charisma and pick up heavy armor use. The avenging Paladin is better at dealing damage, The Oath of the Ancients is better at AoE and party support if you end up with 7 levels of Paladin. By level 11 or 12 you will likely be better than a normal Valor bard at combat and almost as good at spell casting. In effect you will only be 4 levels behind a primary spell caster for spell slots which puts you ahead of the normal Paladin in spell slots at higher level. [/COLOR][/SIZE] [/QUOTE]
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