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Bardic Lore: A Basic College of Lore Bard Guide
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<blockquote data-quote="Ashrym" data-source="post: 6453477" data-attributes="member: 6750235"><p>Faerie fire isn't selective. It hits allies and enemies alike and relies on concentration. The effects it has are to give attackers advantage (potentially enemy attackers on allies), eliminate stealth / invis, and provide dim light. Outlining the invisible individual is a situational ability because the presence of the individual needs to be detected in the first place, but not a bad option to have. I prefer expertise in perception for that purpose. Don't get me wrong, however; I think faerie fire is a great spell and promote it on various forums. I would have gone with light blue for a great spell over gold for a must have because there are other great options and bards can't prepare spells.</p><p></p><p>Blindness is a CON save but all that means is between the 2 spells there is a choice in spell to get advantage by hitting weak saves. That's a plus because we want to be able to target different saves. Blindness doesn't require concentration, unlike a lot of spells, and hits more target types, unlike hold person or tasha's. The spell targets opponents and can be cast into an area the party is in without that negative consequece, and can be used on multiple targets over a wider area than faerie fire because there is no stipulation on how close together each target is; the targets only need to be within 30 feet of the caster.</p><p></p><p>The effects blindness creates duplicate allies attacking with advantage, which is the main combat effect of faerie fire. It has the additional effect of the affected target attacking with disadvantage for a defensive effect. Auto fail on ability checks that require sight is a situational benefit, as is deafness, but can help.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6453477, member: 6750235"] Faerie fire isn't selective. It hits allies and enemies alike and relies on concentration. The effects it has are to give attackers advantage (potentially enemy attackers on allies), eliminate stealth / invis, and provide dim light. Outlining the invisible individual is a situational ability because the presence of the individual needs to be detected in the first place, but not a bad option to have. I prefer expertise in perception for that purpose. Don't get me wrong, however; I think faerie fire is a great spell and promote it on various forums. I would have gone with light blue for a great spell over gold for a must have because there are other great options and bards can't prepare spells. Blindness is a CON save but all that means is between the 2 spells there is a choice in spell to get advantage by hitting weak saves. That's a plus because we want to be able to target different saves. Blindness doesn't require concentration, unlike a lot of spells, and hits more target types, unlike hold person or tasha's. The spell targets opponents and can be cast into an area the party is in without that negative consequece, and can be used on multiple targets over a wider area than faerie fire because there is no stipulation on how close together each target is; the targets only need to be within 30 feet of the caster. The effects blindness creates duplicate allies attacking with advantage, which is the main combat effect of faerie fire. It has the additional effect of the affected target attacking with disadvantage for a defensive effect. Auto fail on ability checks that require sight is a situational benefit, as is deafness, but can help. [/QUOTE]
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