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Bardic Lore: A Basic College of Lore Bard Guide
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<blockquote data-quote="travathian" data-source="post: 6567641" data-attributes="member: 12105"><p>Here's my 2 coppers...</p><p></p><p>Races:</p><p>Elves (all) as blue. The +2 to dex plus the elven racial abilities tie in well to the lore bard and its many skills that will be dex based. They essentially get a +1 skill with Keen Senses, cause really, most bards are going to take Perception anyway.</p><p></p><p>Half-elf as gold. Regardless of the human variant, this is clearly the gold standard. Compare the two and it is easy to see. </p><p>Human variant - Ability +1 x2, bonus Skill +1, Feat +1</p><p>Half-elf - <strong>Cha +2</strong> and Ability +1 x2, Bonus Skill +1 <strong>x2</strong>, <strong>Language +1, Darkvision, magic sleep immunity, advantage against charm.</strong></p><p></p><p>So basically you are trading away everything in bold to gain... 1 Feat. No dice. Feats are awesome and all, but not that awesome. And at first ability score improvement, the half-elf can take a feat while the human takes +2 Cha, and the Half-elf is still up an extra skill, language and racial abilities.</p><p></p><p></p><p>Abilities:</p><p><strong>Additional </strong>Magic Secrets - I think it is important to note that these do <strong>not </strong>count against spells known. I would also like to see good spell options to pick from moved to this section, instead of the spells section lower, and fleshed out some more(ie color rankings).</p><p></p><p></p><p>Skills:</p><p>Lore skills (arcana, nature, religion, history) all black, and possibly blue or light blue depending on campaign. You are a College of <strong>Lore </strong>Bard...</p><p>Survival - purple, if not red. You don't really turn to the bard when it comes time to track the bad guys in the forest.</p><p>Animal Handling - see above</p><p></p><p>Persuasion - gold, bard and persuasion go hand in hand, must have as the face of the group</p><p>Perception - light blue, you get lots of skills, so chances are this will make it in, but few other classes will excel at CHA skills like you do, so those should be your focus.</p><p></p><p>Insight - If no one else is going to take it, light blue. Otherwise blue. Lots of classes have access to it, but have other priorities to focus on, likely leaving it to you or the rogue to take it.</p><p></p><p></p><p>Backgrounds</p><p>typo - "if your bard<strong> it </strong>the Rogue" should be is</p><p></p><p>I think picking a background that gains proficiency in thieves tools is huge, even if you already have a rogue. Need to disarm a trap or open a lock? With proficiency you can use the Help action to give your Rogue advantage on their ability check. So on top of their Rogue abilities giving them a bonus, now they get to roll 2 dice. Trap, what trap?</p><p></p><p></p><p></p><p>Cantrips</p><p>Friends - black, if only because the short duration and the fact that the target knows what you did when it ends, limiting its usefulness in many situations</p><p>Presitidigitation/Minor Illusion - light blue, both of these have huge potential from the bard as far as performing, distracting, deceiving, etc. </p><p>Mage hand - blue, a rogues best friend, and well, a bard is half-rogue</p><p>Light/Dancing lights - red, ugh, so lame. I can light a torch/candle/fire with presitidigitation</p><p>Message - black, with potential for blue. If you are familiar with the target and know its approximate location, you don't need line of sight. The out-of-combat possibilities are baffling.</p><p></p><p>Level One</p><p>Faerie Fire - "On of the best" should be One</p><p></p><p>Level Two</p><p>Silence - same as FF</p><p></p><p>Crown of Madness, agree with faria, and that is a good example. CoM and Hold Person are not interchangeable, and hard to directly compare. CoM is more situational, but in those situations it is exceedingly powerful. Even in battle it can be useful to have the big brute immediately turn on its allies, possibly leading to its early demise as both sides attack it.</p><p></p><p>Level 3</p><p>Magic Secrets, again I would move to the Abilities section. Heck, it almost deserves a whole section of its own.</p></blockquote><p></p>
[QUOTE="travathian, post: 6567641, member: 12105"] Here's my 2 coppers... Races: Elves (all) as blue. The +2 to dex plus the elven racial abilities tie in well to the lore bard and its many skills that will be dex based. They essentially get a +1 skill with Keen Senses, cause really, most bards are going to take Perception anyway. Half-elf as gold. Regardless of the human variant, this is clearly the gold standard. Compare the two and it is easy to see. Human variant - Ability +1 x2, bonus Skill +1, Feat +1 Half-elf - [B]Cha +2[/B] and Ability +1 x2, Bonus Skill +1 [B]x2[/B], [B]Language +1, Darkvision, magic sleep immunity, advantage against charm.[/B] So basically you are trading away everything in bold to gain... 1 Feat. No dice. Feats are awesome and all, but not that awesome. And at first ability score improvement, the half-elf can take a feat while the human takes +2 Cha, and the Half-elf is still up an extra skill, language and racial abilities. Abilities: [B]Additional [/B]Magic Secrets - I think it is important to note that these do [B]not [/B]count against spells known. I would also like to see good spell options to pick from moved to this section, instead of the spells section lower, and fleshed out some more(ie color rankings). Skills: Lore skills (arcana, nature, religion, history) all black, and possibly blue or light blue depending on campaign. You are a College of [B]Lore [/B]Bard... Survival - purple, if not red. You don't really turn to the bard when it comes time to track the bad guys in the forest. Animal Handling - see above Persuasion - gold, bard and persuasion go hand in hand, must have as the face of the group Perception - light blue, you get lots of skills, so chances are this will make it in, but few other classes will excel at CHA skills like you do, so those should be your focus. Insight - If no one else is going to take it, light blue. Otherwise blue. Lots of classes have access to it, but have other priorities to focus on, likely leaving it to you or the rogue to take it. Backgrounds typo - "if your bard[B] it [/B]the Rogue" should be is I think picking a background that gains proficiency in thieves tools is huge, even if you already have a rogue. Need to disarm a trap or open a lock? With proficiency you can use the Help action to give your Rogue advantage on their ability check. So on top of their Rogue abilities giving them a bonus, now they get to roll 2 dice. Trap, what trap? Cantrips Friends - black, if only because the short duration and the fact that the target knows what you did when it ends, limiting its usefulness in many situations Presitidigitation/Minor Illusion - light blue, both of these have huge potential from the bard as far as performing, distracting, deceiving, etc. Mage hand - blue, a rogues best friend, and well, a bard is half-rogue Light/Dancing lights - red, ugh, so lame. I can light a torch/candle/fire with presitidigitation Message - black, with potential for blue. If you are familiar with the target and know its approximate location, you don't need line of sight. The out-of-combat possibilities are baffling. Level One Faerie Fire - "On of the best" should be One Level Two Silence - same as FF Crown of Madness, agree with faria, and that is a good example. CoM and Hold Person are not interchangeable, and hard to directly compare. CoM is more situational, but in those situations it is exceedingly powerful. Even in battle it can be useful to have the big brute immediately turn on its allies, possibly leading to its early demise as both sides attack it. Level 3 Magic Secrets, again I would move to the Abilities section. Heck, it almost deserves a whole section of its own. [/QUOTE]
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