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Bardic Lore: A Basic College of Lore Bard Guide
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<blockquote data-quote="Aimian_Silverflash" data-source="post: 6611644" data-attributes="member: 6787918"><p>I don't mean to get all rules lawyer on you guys, but let's break this spell down really quick: </p><p></p><p><strong>The charmed target must use it's action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.</strong></p><p></p><p>OK, so you charmed a BBEG, and then on his initiative, you have him attack one of his own. Excellent! But then what happens? Your DM simply moves him out of range of any other enemies. Or they move away from their friend that just went crazy. Not inconceivable! </p><p></p><p>So your turn comes up, and you have to forgo your action to maintain control... sigh. You might get to give some bardic inspiration, or do a healing word if you're lucky... But really, you're out of the fight. Just to maintain a spell.</p><p></p><p>BBEG's turn comes up again... What are you going to do, have it attack your party member? No. So then you go to the next line of the spell:</p><p></p><p><strong>The target can act normally on it's turn if you choose no creature or if none are within range.</strong></p><p></p><p>That's right folks, it can do <em>whatever. it. wants.</em> Making your spell useless. -Oh, and it gets better!</p><p></p><p><strong>On your subsequent turns, you must use your action to maintain control over the target, or the spell ends.</strong></p><p></p><p>So not only did you spend a 2nd level spell slot and an action to have a single enemy make a <em>single attack</em>, you have to forgo your main action on all subsequent rounds with the hope that your DM is going to be nice enough to move one of his guys close to him.</p><p></p><p>Are you guys getting the picture? Because that's exactly what happened to me the two times I've used the spell.</p><p></p><p><u>Since I replaced the spell with Hold Person</u></p><p>I've used Hold Person twice, and both times I've used it, it's been absolutely devastating. Go read the Paralyzed condition, page 291 of the PHB... <strong>People attacking that enemy have advantage, and auto-crit.</strong> That's an absolute death sentence when you have a rogue and a fighter in your group! And that's exactly what's happened everytime I've used it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>So no. CoM, as written, is NOT sky blue. But if you have a DM that lets you get away with more than what the spell says you can, I could see it having a bit more potential. But in our game? Nope.</p></blockquote><p></p>
[QUOTE="Aimian_Silverflash, post: 6611644, member: 6787918"] I don't mean to get all rules lawyer on you guys, but let's break this spell down really quick: [B]The charmed target must use it's action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.[/B] OK, so you charmed a BBEG, and then on his initiative, you have him attack one of his own. Excellent! But then what happens? Your DM simply moves him out of range of any other enemies. Or they move away from their friend that just went crazy. Not inconceivable! So your turn comes up, and you have to forgo your action to maintain control... sigh. You might get to give some bardic inspiration, or do a healing word if you're lucky... But really, you're out of the fight. Just to maintain a spell. BBEG's turn comes up again... What are you going to do, have it attack your party member? No. So then you go to the next line of the spell: [B]The target can act normally on it's turn if you choose no creature or if none are within range.[/B] That's right folks, it can do [I]whatever. it. wants.[/I] Making your spell useless. -Oh, and it gets better! [B]On your subsequent turns, you must use your action to maintain control over the target, or the spell ends.[/B] So not only did you spend a 2nd level spell slot and an action to have a single enemy make a [I]single attack[/I], you have to forgo your main action on all subsequent rounds with the hope that your DM is going to be nice enough to move one of his guys close to him. Are you guys getting the picture? Because that's exactly what happened to me the two times I've used the spell. [U]Since I replaced the spell with Hold Person[/U] I've used Hold Person twice, and both times I've used it, it's been absolutely devastating. Go read the Paralyzed condition, page 291 of the PHB... [B]People attacking that enemy have advantage, and auto-crit.[/B] That's an absolute death sentence when you have a rogue and a fighter in your group! And that's exactly what's happened everytime I've used it. :cool: So no. CoM, as written, is NOT sky blue. But if you have a DM that lets you get away with more than what the spell says you can, I could see it having a bit more potential. But in our game? Nope. [/QUOTE]
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