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Bardic Lore: Ogham
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<blockquote data-quote="Crothian" data-source="post: 2155339" data-attributes="member: 232"><p><strong>Bardic Lore Ogham</strong></p><p></p><p>Languages are an area of the game that is mostly neglected. Languages are known or not, there is no really good examples of what the different languages are like, and at times it seems like they were just placed in the game to have without the need to make them feel real. At times it seems the game would work better to just assume everything speaks the same language and be done with it. Aside from a few attempts like in the Kalamar Players Guide though languages are just a secondary ability on a character sheet. Bardic Lore Ogham looks at this language. It is not a common language like Common is, but still it is further detailing a language and shows the potential of such products. </p><p></p><p> The PDF is not a big one only covering twelve pages. It is nicely laid out though and has some art in it. The book marks are well done even for a small book such as this. It only has one file of it and does have some color to the pictures so it can eat up some ink for people concerned about that especially with its green borders. </p><p></p><p> The book first gives a nice historic look at the language. It has the alphabet and what letters in our alphabet they correspond to. They have added five letters to it as well to make it more closely resemble our own and make it much easier to use. The letter s each have a name, how they are pronounced, and even the tree associated with them. The language is presented to be used as Druidic for the druids and if suggests bards might be familiar with it. I like that it brings the druid a little bit back to its Celtic routes, but thing the class should be overhauled to really fit. A new version of the core class that used Ogham and other ideas from the Celtic myth would have really strengthened this product. </p><p></p><p> The language is given some magical ability in the book. It is like Draconic is for arcane magic in that the letters themselves can hold magical ability. A product that actually makes draconic magical would be a great sequel to this book. There are a few magical standing stones that use the language depicted here. There are feat a druid can learn to be able to craft such items. The book does add a few spells to the Druids list of kno0wn spells to help with this all. There is also a metamagic feat that allows for curses to be integrated into the other spells. This addition to make the druid a bit more Celtic, but it just is not enough.</p><p></p><p> The book does a nice job of given definition to something that is bland and without purpose in the core rules. Now the druids secret language has purpose and reason for being. It serves to aid them and to off mystery and new options. That alone is enough to make me look favorably on a book. I hate to harp on the druid but I like the Celtic feel this brings to the class and just wish they would have taken it farther.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2155339, member: 232"] [b]Bardic Lore Ogham[/b] Languages are an area of the game that is mostly neglected. Languages are known or not, there is no really good examples of what the different languages are like, and at times it seems like they were just placed in the game to have without the need to make them feel real. At times it seems the game would work better to just assume everything speaks the same language and be done with it. Aside from a few attempts like in the Kalamar Players Guide though languages are just a secondary ability on a character sheet. Bardic Lore Ogham looks at this language. It is not a common language like Common is, but still it is further detailing a language and shows the potential of such products. The PDF is not a big one only covering twelve pages. It is nicely laid out though and has some art in it. The book marks are well done even for a small book such as this. It only has one file of it and does have some color to the pictures so it can eat up some ink for people concerned about that especially with its green borders. The book first gives a nice historic look at the language. It has the alphabet and what letters in our alphabet they correspond to. They have added five letters to it as well to make it more closely resemble our own and make it much easier to use. The letter s each have a name, how they are pronounced, and even the tree associated with them. The language is presented to be used as Druidic for the druids and if suggests bards might be familiar with it. I like that it brings the druid a little bit back to its Celtic routes, but thing the class should be overhauled to really fit. A new version of the core class that used Ogham and other ideas from the Celtic myth would have really strengthened this product. The language is given some magical ability in the book. It is like Draconic is for arcane magic in that the letters themselves can hold magical ability. A product that actually makes draconic magical would be a great sequel to this book. There are a few magical standing stones that use the language depicted here. There are feat a druid can learn to be able to craft such items. The book does add a few spells to the Druids list of kno0wn spells to help with this all. There is also a metamagic feat that allows for curses to be integrated into the other spells. This addition to make the druid a bit more Celtic, but it just is not enough. The book does a nice job of given definition to something that is bland and without purpose in the core rules. Now the druids secret language has purpose and reason for being. It serves to aid them and to off mystery and new options. That alone is enough to make me look favorably on a book. I hate to harp on the druid but I like the Celtic feel this brings to the class and just wish they would have taken it farther. [/QUOTE]
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