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Bardic Lore: Ogham
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<blockquote data-quote="reveal" data-source="post: 2439068" data-attributes="member: 1236"><p>I have to admit, when I was first asked to review this short PDF (12 pages), I didn’t think I would like it. As a DM, the first thing I do when reading a book is think “How can I fit this into my campaign?” and I didn’t think I would be able to do that with this book. However, by the time I was done reading Bardic Lore: Ogham, I was pleasantly surprised to find myself thinking of many ways to make it fit as it seems very natural extension of the languages involved in RPGs, regardless of the system you use.</p><p></p><p>There were many things I liked about this book and a few things I didn’t.</p><p></p><p><strong>Likes</strong></p><p></p><p>The journal entry of Amergin O’ Mil is used to open the book. It’s an great way of sampling how a PC can fit the language into their characters repertoire.</p><p></p><p>The history of the language itself is nicely explained without getting too in depth. I particularly enjoyed how the last page gives locations online where I can go to learn more, if I so choose.</p><p></p><p>Ogham is meant to be a mysterious language known to very few and is presented as such. Druids, of course, know the language automatically while bards can know it or, at the very least, can recognize it with a few Bardic Lore checks. Everyone else is out of the picture, as it should be. Very, very few non-druids or bards know the language.</p><p></p><p>Ogham markers are used for many things, including creating pacts and offering protections. A very practical use of natural magic.</p><p></p><p>The power of nature is very strong in Druids. I really like the ability to use the trees to enhance spells and their effects.</p><p></p><p><strong>Dislikes</strong></p><p></p><p>One of the abilities granted by the power of the trees applies to wizards and sorcerers only. This doesn’t make sense as all of the preceding pages tell us this language should only be know by very, very few non-druids. Why, then, is there a power solely for wizards and sorcerers?</p><p></p><p>The new feat, Cursed Spell, seems terribly out of place. While it is possible to create an Ogham marker that will curse someone if they don’t live up to their end of a bargain, a feat that allows you to apply a curse to every spell you cast just seems tacked on.</p><p></p><p><strong>Conclusion</strong></p><p></p><p>Overall, I’m glad I read this. I can definitely see many uses of this as both a DM and a player. If you’re looking to add a little flavor to your Druid or Bard, or if you’re looking to add a little character to the natural surroundings in your campaign, I highly recommend giving Bardic Lore: Ogham a look.</p><p></p><p><em>-- Tony Law</em></p></blockquote><p></p>
[QUOTE="reveal, post: 2439068, member: 1236"] I have to admit, when I was first asked to review this short PDF (12 pages), I didn’t think I would like it. As a DM, the first thing I do when reading a book is think “How can I fit this into my campaign?” and I didn’t think I would be able to do that with this book. However, by the time I was done reading Bardic Lore: Ogham, I was pleasantly surprised to find myself thinking of many ways to make it fit as it seems very natural extension of the languages involved in RPGs, regardless of the system you use. There were many things I liked about this book and a few things I didn’t. [b]Likes[/b] The journal entry of Amergin O’ Mil is used to open the book. It’s an great way of sampling how a PC can fit the language into their characters repertoire. The history of the language itself is nicely explained without getting too in depth. I particularly enjoyed how the last page gives locations online where I can go to learn more, if I so choose. Ogham is meant to be a mysterious language known to very few and is presented as such. Druids, of course, know the language automatically while bards can know it or, at the very least, can recognize it with a few Bardic Lore checks. Everyone else is out of the picture, as it should be. Very, very few non-druids or bards know the language. Ogham markers are used for many things, including creating pacts and offering protections. A very practical use of natural magic. The power of nature is very strong in Druids. I really like the ability to use the trees to enhance spells and their effects. [b]Dislikes[/b] One of the abilities granted by the power of the trees applies to wizards and sorcerers only. This doesn’t make sense as all of the preceding pages tell us this language should only be know by very, very few non-druids. Why, then, is there a power solely for wizards and sorcerers? The new feat, Cursed Spell, seems terribly out of place. While it is possible to create an Ogham marker that will curse someone if they don’t live up to their end of a bargain, a feat that allows you to apply a curse to every spell you cast just seems tacked on. [b]Conclusion[/b] Overall, I’m glad I read this. I can definitely see many uses of this as both a DM and a player. If you’re looking to add a little flavor to your Druid or Bard, or if you’re looking to add a little character to the natural surroundings in your campaign, I highly recommend giving Bardic Lore: Ogham a look. [I]-- Tony Law[/I] [/QUOTE]
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