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Bardic Music Timing?
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<blockquote data-quote="Coreyartus" data-source="post: 640716" data-attributes="member: 5399"><p>In Living Greyhawk, they use #1, much to the chagrin of Bard players (there are so few Bard players in Greyhawk in part because of this ruling). This year, RPGA counted 14,000 players in the Greyhawk campaign, by far the largest organized system of D&D players. If they have reached a concensus (regardless of how vocal the minority may be), then you have to consider that a huge number of players are playing by rule #1, and therefore that influence is making a huge impact on how rules are interpreted.</p><p></p><p>That said, of course any DM can establish their home rules the way they want to, and considering the bashing that Bards take as a class it would seem petty and ridiculous to curtail them furthur by imposing even more strict rule guidelines.</p><p></p><p>With the 3.5 edition of the rules, all of us Bard players are hoping they clarify this greivously ambiguous rule (and it IS ambiguous, simply because there are so many people who are confused by it--regardless of how "right" people may think they are in their rules understanding), along with several other highly ambiguous rules regarding the Bard (like the nature of Bardic Knowledge in relation to Knowledge Skill checks and how DC's are determined, assigning/not assigning Perform skill points to specific instruments/talents, why there are so few pure Bard-oriented PrC's other than Virtuoso, and how a supposed 'jack-of-all-trades' is supposed to substitute for so many classes with so few skill points). It has been a consistent source of frustration that none of these topics have been addressed in any of the FAQ's since the release of 3E.</p><p></p><p>Before you make any decisions about playing a Bard, check with your DM on how he rules regarding these issues. You may decide that Inspire Courage may be the least of your worries, and playing a Bard at all may be too frustrating for you...</p><p></p><p>Just my two cents!</p><p></p><p>--Coreyartus</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 640716, member: 5399"] In Living Greyhawk, they use #1, much to the chagrin of Bard players (there are so few Bard players in Greyhawk in part because of this ruling). This year, RPGA counted 14,000 players in the Greyhawk campaign, by far the largest organized system of D&D players. If they have reached a concensus (regardless of how vocal the minority may be), then you have to consider that a huge number of players are playing by rule #1, and therefore that influence is making a huge impact on how rules are interpreted. That said, of course any DM can establish their home rules the way they want to, and considering the bashing that Bards take as a class it would seem petty and ridiculous to curtail them furthur by imposing even more strict rule guidelines. With the 3.5 edition of the rules, all of us Bard players are hoping they clarify this greivously ambiguous rule (and it IS ambiguous, simply because there are so many people who are confused by it--regardless of how "right" people may think they are in their rules understanding), along with several other highly ambiguous rules regarding the Bard (like the nature of Bardic Knowledge in relation to Knowledge Skill checks and how DC's are determined, assigning/not assigning Perform skill points to specific instruments/talents, why there are so few pure Bard-oriented PrC's other than Virtuoso, and how a supposed 'jack-of-all-trades' is supposed to substitute for so many classes with so few skill points). It has been a consistent source of frustration that none of these topics have been addressed in any of the FAQ's since the release of 3E. Before you make any decisions about playing a Bard, check with your DM on how he rules regarding these issues. You may decide that Inspire Courage may be the least of your worries, and playing a Bard at all may be too frustrating for you... Just my two cents! --Coreyartus [/QUOTE]
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