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<blockquote data-quote="ajanders" data-source="post: 952391" data-attributes="member: 3271"><p>Actually, I think you're pretty much completely wrong.</p><p>Bards can buff competitively with clerics you if you add the bardsong to any spells they care to cast, although a cleric who decides to only carry buffs will outpace them quickly.</p><p>They will never heal like like a cleric, however.</p><p>Bards will never spell-nuke like clerics, but a cleric will never throw enchantments or charms like a bard does (unless they take the charm domain). Which is worse, Flame Strike or Dominate Monster? I'd say they're even, on the average, though the Dominate Monster is an all or nothing spell and the flame strike can be save against. A bard with a emphasis on magical power can be pretty scary.</p><p>Bards do fight better than clerics because they have a better weapon selection (unless the cleric has the War Domain, which puts the advantage squarely in his court.)</p><p>The saves are even, as noted.</p><p>Bards have a lot better skills however: more points and more in class skills. That is a big compensation.</p><p>Sum up, bards are on par with clerics in a lot of things, but much better in skills.</p><p></p><p>If I don't want to play a fighter, but want a heavy armor "Warmain" character, I play a cleric.</p><p>If I don't want to play a fighter, but want a swashbuckler or archer, I play a bard.</p><p></p><p>If I want a "nuke'em" caster who's not a mage, I play a cleric.</p><p>If I want a subtle caster who's not a mage, I play a bard.</p><p></p><p>Different tools for different uses. </p><p>Just remember, if your only character is a sorceror, every problem looks like a heap of charred corpses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ajanders, post: 952391, member: 3271"] Actually, I think you're pretty much completely wrong. Bards can buff competitively with clerics you if you add the bardsong to any spells they care to cast, although a cleric who decides to only carry buffs will outpace them quickly. They will never heal like like a cleric, however. Bards will never spell-nuke like clerics, but a cleric will never throw enchantments or charms like a bard does (unless they take the charm domain). Which is worse, Flame Strike or Dominate Monster? I'd say they're even, on the average, though the Dominate Monster is an all or nothing spell and the flame strike can be save against. A bard with a emphasis on magical power can be pretty scary. Bards do fight better than clerics because they have a better weapon selection (unless the cleric has the War Domain, which puts the advantage squarely in his court.) The saves are even, as noted. Bards have a lot better skills however: more points and more in class skills. That is a big compensation. Sum up, bards are on par with clerics in a lot of things, but much better in skills. If I don't want to play a fighter, but want a heavy armor "Warmain" character, I play a cleric. If I don't want to play a fighter, but want a swashbuckler or archer, I play a bard. If I want a "nuke'em" caster who's not a mage, I play a cleric. If I want a subtle caster who's not a mage, I play a bard. Different tools for different uses. Just remember, if your only character is a sorceror, every problem looks like a heap of charred corpses :) [/QUOTE]
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