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<blockquote data-quote="Petrosian" data-source="post: 956910" data-attributes="member: 1149"><p>Balance among PCs is derived from the abilities they have and how frequently and how significantly the abilites play a role in overcoming the challenges. </p><p></p><p>That means all aspects of balance between characters with dynamic differences comes from the story and scenarios the GM is putting them into.</p><p></p><p>if a Gm runs a demon invasion plot which focuses on a lot of relatively low Ac low HP highly magic resistant demons then those whose specialties rely on melee attacks or ranged attacks and not on spell attacks will do better. If it features a lot of golems who are almost completely immune to magic, similar "imbalances" will occur.</p><p></p><p>If the Gm wants 'character type A" to be balanced in his game he MUST design the challenges and story he uses to make that happen. it wont happen by magic because some guy on the west coast made an assumption.</p><p></p><p>A campaign making a bard balanced with a fighter needs to have the Gm make the bardic traits of knowledge gathering, social ability, and versatility IMPORTANT to the story and success. This means, for instance, a lot of useful information being seeded before the fighting starts so that by using his knowledge and gather info the bard gathers information that will make some of the combat scenarios easier. (these are often described as puzzle scenarios where finding the key will lower the CR of the encounter.)</p><p></p><p>If a Gm doesn't doi this for EVERY PC, figure out what scenario and story tailoring needs to be done to give them balance, then he wont have a balanced campaign unless he just happens to get lucky.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 956910, member: 1149"] Balance among PCs is derived from the abilities they have and how frequently and how significantly the abilites play a role in overcoming the challenges. That means all aspects of balance between characters with dynamic differences comes from the story and scenarios the GM is putting them into. if a Gm runs a demon invasion plot which focuses on a lot of relatively low Ac low HP highly magic resistant demons then those whose specialties rely on melee attacks or ranged attacks and not on spell attacks will do better. If it features a lot of golems who are almost completely immune to magic, similar "imbalances" will occur. If the Gm wants 'character type A" to be balanced in his game he MUST design the challenges and story he uses to make that happen. it wont happen by magic because some guy on the west coast made an assumption. A campaign making a bard balanced with a fighter needs to have the Gm make the bardic traits of knowledge gathering, social ability, and versatility IMPORTANT to the story and success. This means, for instance, a lot of useful information being seeded before the fighting starts so that by using his knowledge and gather info the bard gathers information that will make some of the combat scenarios easier. (these are often described as puzzle scenarios where finding the key will lower the CR of the encounter.) If a Gm doesn't doi this for EVERY PC, figure out what scenario and story tailoring needs to be done to give them balance, then he wont have a balanced campaign unless he just happens to get lucky. [/QUOTE]
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