Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bardic Whispers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wolff96" data-source="post: 491554" data-attributes="member: 342"><p>Well, as long as we're throwing out Bardic PrCs, here's one I made up a while back for Barbarian/Bard or Fighter/Bard types.</p><p></p><p>-----------------------------</p><p></p><p><strong>Skald</strong></p><p>Where war stirs the blood, look for me. For there, in the front lines, you will find me. Wolfram Chathers, Dwarven Skald.</p><p></p><p>Alignment: Any nonlawful.</p><p>Hit Die: d8.</p><p>Class Skills: The skald's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha, exclusive skill).</p><p></p><p>Skalds receive 4 + Int Mod. skill points per level.</p><p></p><p>Weapon and Armor Proficiency: Skalds gain no new weapon or armor proficiencies.</p><p></p><p>BAB: As Fighter</p><p>Good Saves: Fort, Will</p><p></p><p>Level...................Special</p><p>1..........................Tunes of the Skald, Rage</p><p>2..........................Level Head</p><p>3..........................Marching Tune</p><p>4 </p><p>5..........................Rage</p><p>6 </p><p>7..........................Battle Hymn</p><p>8 </p><p>9...........................Rage</p><p>10.........................Inspire Glory</p><p></p><p>Requirements:</p><p>Perform: 7 ranks.</p><p>Feats: Skill Focus: Perform, Weapon Focus (any martial melee weapon)</p><p>Spellcasting: Must be capable of casting 2nd level arcane spells.</p><p>Special: Must have the Bardic Music class ability and either the Rage class ability OR Weapon Specialization in a martial melee weapon.</p><p></p><p><strong>Spells per Day </strong></p><p>When a new, even-numbered Skald level is gained (2nd, 4th, 6th, 8th, and 10th levels), the character gains new spells per day as if he had also gained a level in whatever arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of Skald to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly.</p><p></p><p>If a character had more than one arcane spellcasting class before he became a Skald, he must decide to which class he adds each level of Skald for the purpose of determining spells per day.</p><p></p><p><strong>Tunes of the Skald</strong></p><p>A Skald adds his Skald class levels to his bard levels for determining his usages of Bardic Music per day.</p><p></p><p><strong>Rage</strong></p><p>The Skald can rage as a barbarian does 1/day at 1st level. This ability increases to 2/day at level 5 and 3/day at level 9. This stacks with the Rage ability from all other sources.</p><p></p><p><strong>Level Head</strong></p><p>A Skald is so in tune with the enhancing power of his songs that he may use the Bardic Music ability to perform any ally-enhancing song even while raging. He may even begin a performance while raging. This is an Extraordinary ability.</p><p></p><p><strong>Marching Tune</strong></p><p>A Skald of at least 3rd level can strike up an inspiring marching tune, aiding himself and his allies over a long march. To be affected, an ally must hear the Skald perform for a full round. The effect lasts as long as the Skald performs and for 5 rounds after the Skald stops performing (or 5 rounds after the ally can no longer hear the Skald). All allies within 30 feet + 10 feet/level of the Skald are affected. While the Skald plays, all allies receive +10 feet per round to their base movement, before any movement-limiting effects (such as armor or encumbrance) are applied. Marching Tune is a supernatural, mind-affecting ability that consumes one use of Bardic Music.</p><p></p><p><strong>Battle Hymn</strong></p><p>A Skald of at least 7th level can chant a hymn of glory and battle that allows he and his allies to fight long past their normal endurance. To be affected, an ally must hear the Skald perform for a full round. The effect lasts as long as the Skald performs and for 5 rounds after the Skald stops performing (or 5 rounds after the ally can no longer hear the Skald). All allies within 30 feet of the Skald are affected. While the Skald performs, all allies are under the effects of a Regenerate Light Wounds spell. (They regain 1 HP per round and do not heal wounds gained before the Skald began performing.) Also, any raging barbarians that hear the song can lengthen their rage duration by a number of rounds equal to half the character level of the Skald. Battle Hymn is a supernatural, mind-affecting ability that consumes one use of Bardic Music.</p><p></p><p><strong>Inspire Glory</strong></p><p>A Skald of at least 10th level can inspire glory in himself or another creature. For every four character levels of the Skald, he can inspire glory in one additional creature. (Thus a 4th bard/6th barbarian/10th Skald can inspire glory in 5 people). To inspire glory, the bard must sing and the creature must hear the bard sing for a full round, as with inspire courage. The creature must also be within 30 feet. A creature inspired with greatness gains temporary Hit Dice, attack bonuses, and saving throw bonuses as long as he or she hears the bard continue to sing and for 5 rounds thereafter. (All these bonuses are competence bonuses.) </p><p>The target gains the following boosts: </p><p>* +(Skald Level/2) Hit Dice (d10s that grant temporary hit points).</p><p>* +(Skald Level) competence bonus on attacks.</p><p>* +(Skald Level/2) competence bonus on damage.</p><p>* +(Skald Level/2) competence bonus on Fortitude and Will saves. </p><p></p><p>Apply the target's Constitution modifier, if any, to each bonus Hit Die. These extra Hit Dice count as regular Hit Dice for determining effects such as the sleep spell. Inspire glory is a supernatural, mind-affecting enchantment ability that consumes two uses of Bardic Music.</p></blockquote><p></p>
[QUOTE="wolff96, post: 491554, member: 342"] Well, as long as we're throwing out Bardic PrCs, here's one I made up a while back for Barbarian/Bard or Fighter/Bard types. ----------------------------- [B]Skald[/B] Where war stirs the blood, look for me. For there, in the front lines, you will find me. Wolfram Chathers, Dwarven Skald. Alignment: Any nonlawful. Hit Die: d8. Class Skills: The skald's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha, exclusive skill). Skalds receive 4 + Int Mod. skill points per level. Weapon and Armor Proficiency: Skalds gain no new weapon or armor proficiencies. BAB: As Fighter Good Saves: Fort, Will Level...................Special 1..........................Tunes of the Skald, Rage 2..........................Level Head 3..........................Marching Tune 4 5..........................Rage 6 7..........................Battle Hymn 8 9...........................Rage 10.........................Inspire Glory Requirements: Perform: 7 ranks. Feats: Skill Focus: Perform, Weapon Focus (any martial melee weapon) Spellcasting: Must be capable of casting 2nd level arcane spells. Special: Must have the Bardic Music class ability and either the Rage class ability OR Weapon Specialization in a martial melee weapon. [B]Spells per Day [/B] When a new, even-numbered Skald level is gained (2nd, 4th, 6th, 8th, and 10th levels), the character gains new spells per day as if he had also gained a level in whatever arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of Skald to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class before he became a Skald, he must decide to which class he adds each level of Skald for the purpose of determining spells per day. [B]Tunes of the Skald[/B] A Skald adds his Skald class levels to his bard levels for determining his usages of Bardic Music per day. [B]Rage[/B] The Skald can rage as a barbarian does 1/day at 1st level. This ability increases to 2/day at level 5 and 3/day at level 9. This stacks with the Rage ability from all other sources. [B]Level Head[/B] A Skald is so in tune with the enhancing power of his songs that he may use the Bardic Music ability to perform any ally-enhancing song even while raging. He may even begin a performance while raging. This is an Extraordinary ability. [B]Marching Tune[/B] A Skald of at least 3rd level can strike up an inspiring marching tune, aiding himself and his allies over a long march. To be affected, an ally must hear the Skald perform for a full round. The effect lasts as long as the Skald performs and for 5 rounds after the Skald stops performing (or 5 rounds after the ally can no longer hear the Skald). All allies within 30 feet + 10 feet/level of the Skald are affected. While the Skald plays, all allies receive +10 feet per round to their base movement, before any movement-limiting effects (such as armor or encumbrance) are applied. Marching Tune is a supernatural, mind-affecting ability that consumes one use of Bardic Music. [B]Battle Hymn[/B] A Skald of at least 7th level can chant a hymn of glory and battle that allows he and his allies to fight long past their normal endurance. To be affected, an ally must hear the Skald perform for a full round. The effect lasts as long as the Skald performs and for 5 rounds after the Skald stops performing (or 5 rounds after the ally can no longer hear the Skald). All allies within 30 feet of the Skald are affected. While the Skald performs, all allies are under the effects of a Regenerate Light Wounds spell. (They regain 1 HP per round and do not heal wounds gained before the Skald began performing.) Also, any raging barbarians that hear the song can lengthen their rage duration by a number of rounds equal to half the character level of the Skald. Battle Hymn is a supernatural, mind-affecting ability that consumes one use of Bardic Music. [B]Inspire Glory[/B] A Skald of at least 10th level can inspire glory in himself or another creature. For every four character levels of the Skald, he can inspire glory in one additional creature. (Thus a 4th bard/6th barbarian/10th Skald can inspire glory in 5 people). To inspire glory, the bard must sing and the creature must hear the bard sing for a full round, as with inspire courage. The creature must also be within 30 feet. A creature inspired with greatness gains temporary Hit Dice, attack bonuses, and saving throw bonuses as long as he or she hears the bard continue to sing and for 5 rounds thereafter. (All these bonuses are competence bonuses.) The target gains the following boosts: * +(Skald Level/2) Hit Dice (d10s that grant temporary hit points). * +(Skald Level) competence bonus on attacks. * +(Skald Level/2) competence bonus on damage. * +(Skald Level/2) competence bonus on Fortitude and Will saves. Apply the target's Constitution modifier, if any, to each bonus Hit Die. These extra Hit Dice count as regular Hit Dice for determining effects such as the sleep spell. Inspire glory is a supernatural, mind-affecting enchantment ability that consumes two uses of Bardic Music. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bardic Whispers
Top