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General Tabletop Discussion
*Dungeons & Dragons
Bardlock vs Sorlock
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<blockquote data-quote="EzekielRaiden" data-source="post: 8723784" data-attributes="member: 6790260"><p>Both are solid picks. More or less, the question is: do you want to be mostly a caster, but one that can mix it up in melee <em>if needed?</em> Or do you want to be a true generalist who can do pretty much anything?</p><p></p><p>Because Sorcerer will make you focused pretty heavily on being a spellcaster, even if you aren't using the "coffeelock" method, as you won't get Extra Attack (nor Lifedrinker.) Your main damage source will be <em>eldritch blast</em> (because I assume you're taking Agonizing Blast as one of your two Invocations), as 1d10+3 will be straight-up better than any other options you have. Divine Soul would let you moonlight in healing; Clockwork Soul or Aberrant Mind will help give you more diversity.</p><p></p><p>Bard, on the other hand, can either reinforce the caster in a clearly support role with Lore (letting you be an ultra-flexible caster, but still caster-focused), or make you the ultimate generalist. Your melee attacks will be comparable to <em>eldritch blast</em> until relatively high levels (1d8+2+Cha is slightly better than 1d10+Cha, <em>but</em> at level 11 you get three hits from <em>eldritch blast</em>, pulling it well ahead), you'll have <em>some</em> access to healing magic, and you'll be generally useful in all circumstances.</p><p></p><p>So, as others have said, the question becomes whether you want to be more like 80% caster, 20% melee fighter, or 50% caster, 50% melee fighter. And, if you do want to be 80% caster, do you want to be a utility-support caster (Lore Bard), or do you want to be a damage-dealing caster with soft support (Sorcerer.)</p><p></p><p></p><p>Since Hexblade already grants all proficiencies you'd get from Sword Bard, the core benefit is Extra Attack, though the Fighting Style (+2 one-handed damage, natch) is nice and Blade Flourish is...okay.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8723784, member: 6790260"] Both are solid picks. More or less, the question is: do you want to be mostly a caster, but one that can mix it up in melee [I]if needed?[/I] Or do you want to be a true generalist who can do pretty much anything? Because Sorcerer will make you focused pretty heavily on being a spellcaster, even if you aren't using the "coffeelock" method, as you won't get Extra Attack (nor Lifedrinker.) Your main damage source will be [I]eldritch blast[/I] (because I assume you're taking Agonizing Blast as one of your two Invocations), as 1d10+3 will be straight-up better than any other options you have. Divine Soul would let you moonlight in healing; Clockwork Soul or Aberrant Mind will help give you more diversity. Bard, on the other hand, can either reinforce the caster in a clearly support role with Lore (letting you be an ultra-flexible caster, but still caster-focused), or make you the ultimate generalist. Your melee attacks will be comparable to [I]eldritch blast[/I] until relatively high levels (1d8+2+Cha is slightly better than 1d10+Cha, [I]but[/I] at level 11 you get three hits from [I]eldritch blast[/I], pulling it well ahead), you'll have [I]some[/I] access to healing magic, and you'll be generally useful in all circumstances. So, as others have said, the question becomes whether you want to be more like 80% caster, 20% melee fighter, or 50% caster, 50% melee fighter. And, if you do want to be 80% caster, do you want to be a utility-support caster (Lore Bard), or do you want to be a damage-dealing caster with soft support (Sorcerer.) Since Hexblade already grants all proficiencies you'd get from Sword Bard, the core benefit is Extra Attack, though the Fighting Style (+2 one-handed damage, natch) is nice and Blade Flourish is...okay. [/QUOTE]
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