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Bards and Morale bonuses
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<blockquote data-quote="hazmat" data-source="post: 2254506" data-attributes="member: 4227"><p>So I'm looking at bards and their spells for the first time. I'm trying to come up with a character that chants and improves his own abilities. I was also planning on using some of the spells to boost his fighting ability.</p><p></p><p>The problem is that the spells overlap with each other and the Inspire courage ability. I don't see why the bard has these spells as they aren't that much better than their Inspire Courage ability.</p><p></p><p>Inspire Courage: +1 morale bonus to attacks and damage; +1 morale bonus to saves against fear and charm affects (increase to +2 at 8th and +1 every 6 levels above 8th). All allies that can hear you.</p><p></p><p>Heroism: Bard 2nd level spell (lvl 4-5). +2 morale bonus to attack rolls, saves and skill checks. This effect lasts 10mins/lvl. One target at a range of touch.</p><p></p><p>Good Hope: Bard 3rd level spell (lvl 7-8). +2 morale bonus to attack rolls, damage, saves and skill and ability checks. Can target 1 creature per level, no two of which of which may be 30ft apart. Duration: 1 min/lvl. Range: Medium.</p><p></p><p>Heroism, Greater: Bard 5th level spell (lvl 13-14). +4 morale bonus to attack rolls, saves and skill checks. Immunity to fear, temporary hitpoints equal to caster level. Duration: 1 min/lvl. Range: touch.</p></blockquote><p></p>
[QUOTE="hazmat, post: 2254506, member: 4227"] So I'm looking at bards and their spells for the first time. I'm trying to come up with a character that chants and improves his own abilities. I was also planning on using some of the spells to boost his fighting ability. The problem is that the spells overlap with each other and the Inspire courage ability. I don't see why the bard has these spells as they aren't that much better than their Inspire Courage ability. Inspire Courage: +1 morale bonus to attacks and damage; +1 morale bonus to saves against fear and charm affects (increase to +2 at 8th and +1 every 6 levels above 8th). All allies that can hear you. Heroism: Bard 2nd level spell (lvl 4-5). +2 morale bonus to attack rolls, saves and skill checks. This effect lasts 10mins/lvl. One target at a range of touch. Good Hope: Bard 3rd level spell (lvl 7-8). +2 morale bonus to attack rolls, damage, saves and skill and ability checks. Can target 1 creature per level, no two of which of which may be 30ft apart. Duration: 1 min/lvl. Range: Medium. Heroism, Greater: Bard 5th level spell (lvl 13-14). +4 morale bonus to attack rolls, saves and skill checks. Immunity to fear, temporary hitpoints equal to caster level. Duration: 1 min/lvl. Range: touch. [/QUOTE]
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