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Bards and their wacky arcane cure spells.
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<blockquote data-quote="I'm A Banana" data-source="post: 1414458" data-attributes="member: 2067"><p>Uhmmmmmm.........you're mixing apples and oranges here.</p><p></p><p>Arcane and Divine are sources of spell energy, not lists of spells. One you get from patterns and rituals and knowledge (Arcane), one you get from just believing hard enough (Divine).</p><p></p><p>The spell lists are defined based on what you know. Wizards and Sorcerers know how to blow stuff up. Clerics know how to heal. Bards know a bit of both, and how to manipulate. A bard can't teach the song for Lullaby to a wizard any more than a wizard can teach a bard the arcane rites for a Fireball. Different classes cast spells (coming from the same source) in different ways.</p><p></p><p>Cure spells shouldn't be "Divine Only," but they shouldn't be cast by the Wizard and the Sorcerer, because then the Wiz/Sorc is filling the role of the 'healer' in the party, when they should be blowing stuff up. The cleric is the guardian/protector/advisor role, and I don't think that should be usurped by a Sorc with Cure Light Wounds. And I don't think Bards, with their delayed acquisition and lower spell power in general, pose any threat to the party's clerics, whereas a focused Sorcerer or Wizard would certainly make the Cleric player feel jilted and useless.</p><p></p><p>But, then, IMC, I don't have a problem with people wanting to play the cleric. Or the specialty priest. The Defender is a nessecary role.</p><p></p><p>Remember, D&D is built around four basic archetypes:</p><p>The Tank (Ftr)</p><p>The Techie (Rog)</p><p>The Demolisher (Wiz)</p><p>The Defender (Clr)</p><p></p><p>Pretty much every class fits into one or more of those four archetypes. The Bard fits broadly into a Rog/Clr role.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1414458, member: 2067"] Uhmmmmmm.........you're mixing apples and oranges here. Arcane and Divine are sources of spell energy, not lists of spells. One you get from patterns and rituals and knowledge (Arcane), one you get from just believing hard enough (Divine). The spell lists are defined based on what you know. Wizards and Sorcerers know how to blow stuff up. Clerics know how to heal. Bards know a bit of both, and how to manipulate. A bard can't teach the song for Lullaby to a wizard any more than a wizard can teach a bard the arcane rites for a Fireball. Different classes cast spells (coming from the same source) in different ways. Cure spells shouldn't be "Divine Only," but they shouldn't be cast by the Wizard and the Sorcerer, because then the Wiz/Sorc is filling the role of the 'healer' in the party, when they should be blowing stuff up. The cleric is the guardian/protector/advisor role, and I don't think that should be usurped by a Sorc with Cure Light Wounds. And I don't think Bards, with their delayed acquisition and lower spell power in general, pose any threat to the party's clerics, whereas a focused Sorcerer or Wizard would certainly make the Cleric player feel jilted and useless. But, then, IMC, I don't have a problem with people wanting to play the cleric. Or the specialty priest. The Defender is a nessecary role. Remember, D&D is built around four basic archetypes: The Tank (Ftr) The Techie (Rog) The Demolisher (Wiz) The Defender (Clr) Pretty much every class fits into one or more of those four archetypes. The Bard fits broadly into a Rog/Clr role. [/QUOTE]
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