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<blockquote data-quote="Cavall" data-source="post: 5401092" data-attributes="member: 100498"><p>I cant really argue that, except to say that in my example of the one casting, you could get to that point of "topped off limit" of where a spell could reach a LOT faster.</p><p> </p><p>And I know that you can of course see their logic in not wanting to allow a cure minor to do the work of 20 cure minors and double whatever a cure moderate could hope for.</p><p> </p><p>However, I would like to suggest a medium ground. Why not have it capped like is, but still add to the cap? So a cure light would cap at plus 5, but it would be d8 + 5 + 5 from the bard equalling +10 total. Cure mod could go to +20 then, then + 30 and +40 for the others? That way you still have to spend your bigger heals to pull off the most benefit, but still retain the punch of it for doing so and respect the fact a totally seperate class from the healer had to take a feat to allow your character to heal.</p><p> </p><p>I think its a nice middle ground myself. I wouldn't allow it in the unerratted form as is, but in the form it is now, as you said whats the point?</p></blockquote><p></p>
[QUOTE="Cavall, post: 5401092, member: 100498"] I cant really argue that, except to say that in my example of the one casting, you could get to that point of "topped off limit" of where a spell could reach a LOT faster. And I know that you can of course see their logic in not wanting to allow a cure minor to do the work of 20 cure minors and double whatever a cure moderate could hope for. However, I would like to suggest a medium ground. Why not have it capped like is, but still add to the cap? So a cure light would cap at plus 5, but it would be d8 + 5 + 5 from the bard equalling +10 total. Cure mod could go to +20 then, then + 30 and +40 for the others? That way you still have to spend your bigger heals to pull off the most benefit, but still retain the punch of it for doing so and respect the fact a totally seperate class from the healer had to take a feat to allow your character to heal. I think its a nice middle ground myself. I wouldn't allow it in the unerratted form as is, but in the form it is now, as you said whats the point? [/QUOTE]
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