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*TTRPGs General
Bards: do they even use feats?
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<blockquote data-quote="takyris" data-source="post: 830694" data-attributes="member: 5171"><p>Barbarian/Bard -- the original Skald. Perfectly viable character. Only downside is that you slow down the bardic spell progression, which is already a bit slowed down to begin with. Much more combat-effective, though.</p><p></p><p>If you're stuck with the PHB-feats alone, then I would suggest something that few if any other posters have suggested: Survival Feats.</p><p></p><p>I know, Lightning Reflexes, Iron Will, and Great Fortitude aren't glamourous, but there's just something about taking half damage on that fireball, shaking off that Hold Person, and not getting polymorphed into a goldfish that makes characters so much more fun to play.</p><p></p><p>In the game I DM, the party bard quickly gained the reputation of being "The Guy Left Standing". His player had gotten as many survival feats as possible. The guy didn't do a ton of damage to the bad guys, but he stayed on his feet.</p><p></p><p>Also, Skill Focus: Bluff or Sense Motive are great choices -- and if you can convince your DM to allow any of the Song & Silence feats, the ones that boost Bluff and something else are good instead. Basically, being the guy who might actually successfully make the lammasu bluff (the one that gives the target a +30 to his Sense Motive check) can come in REAL handy sometimes.</p><p></p><p>Other than that, Archery feats are a great idea. I once created a Bard/Ranger character just to tweak the noses of everyone who thought that both of the classes sucked. The archery route served my half-elven woodland minstrel quite well...</p><p></p><p>Although that's really another argument -- there are only a few classes that AREN'T good for bardic multiclassing. A bard with one or two levels of barbarian, fighter, ranger, or rogue gets a nice little boost wherever he's interested in getting it. Remember that Bard + Lightning Reflexes + 2 levels of Rogue = Evasion and Really Nice Save.</p><p></p><p>Oh, and Improved Initiative. Right up there with the Save Buffing Feats in terms of things that people overlook. Who doesn't like going first?</p><p></p><p>And Skill Focus: Use Magic Device. You're one of only two classes that get this. SF:UMD puts you on the road to being able to consistently use any wand or staff you find.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 830694, member: 5171"] Barbarian/Bard -- the original Skald. Perfectly viable character. Only downside is that you slow down the bardic spell progression, which is already a bit slowed down to begin with. Much more combat-effective, though. If you're stuck with the PHB-feats alone, then I would suggest something that few if any other posters have suggested: Survival Feats. I know, Lightning Reflexes, Iron Will, and Great Fortitude aren't glamourous, but there's just something about taking half damage on that fireball, shaking off that Hold Person, and not getting polymorphed into a goldfish that makes characters so much more fun to play. In the game I DM, the party bard quickly gained the reputation of being "The Guy Left Standing". His player had gotten as many survival feats as possible. The guy didn't do a ton of damage to the bad guys, but he stayed on his feet. Also, Skill Focus: Bluff or Sense Motive are great choices -- and if you can convince your DM to allow any of the Song & Silence feats, the ones that boost Bluff and something else are good instead. Basically, being the guy who might actually successfully make the lammasu bluff (the one that gives the target a +30 to his Sense Motive check) can come in REAL handy sometimes. Other than that, Archery feats are a great idea. I once created a Bard/Ranger character just to tweak the noses of everyone who thought that both of the classes sucked. The archery route served my half-elven woodland minstrel quite well... Although that's really another argument -- there are only a few classes that AREN'T good for bardic multiclassing. A bard with one or two levels of barbarian, fighter, ranger, or rogue gets a nice little boost wherever he's interested in getting it. Remember that Bard + Lightning Reflexes + 2 levels of Rogue = Evasion and Really Nice Save. Oh, and Improved Initiative. Right up there with the Save Buffing Feats in terms of things that people overlook. Who doesn't like going first? And Skill Focus: Use Magic Device. You're one of only two classes that get this. SF:UMD puts you on the road to being able to consistently use any wand or staff you find. -Tacky [/QUOTE]
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