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General Tabletop Discussion
Character Builds & Optimization
Bards > Ever heard of a Songbook Bardic Build?? Or wanna make one??
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<blockquote data-quote="Rystil Arden" data-source="post: 2685381" data-attributes="member: 29014"><p>Well, I found portions of the first five levels in the description of an NPC I had on my old computer. If it looks good, I can always try to dredge up more.</p><p></p><p>Troubadour</p><p>BAB Ref Fort Will Special</p><p>+0 +0 +0 +2 Minne, Minuet</p><p>+1 +0 +0 +3 Paean, Requiem</p><p>+2 +1 +1 +3 Pastoral, Holy Thre, Madrigal</p><p>+3 +1 +1 +4 Unholy Thre, Mambo, Kybele's Thre</p><p>+3 +1 +1 +4 Liquefying Thre, Lullaby, Aerial Thre</p><p></p><p>Hit Dice: 1d6</p><p>Skill Points: 4+Int Bonus (Use Bard skill list)</p><p></p><p>Melodies once per day per Troubadour level (there's a feat to add +Charisma bonus to # of uses) (Only one melody per Troubadour can affect the same creature at a single time)-</p><p>Guardian Minne: DR 1/-, + 1/- per 5 levels</p><p>Carnage Minuet: +1 Morale Bonus to Melee Damage, + 1 per 5 levels</p><p>Healing Paean: Fast Healing 1, + 1 per 5 levels</p><p>Discordant Requiem: Enemy takes 1 Damage / round + 1 per 5 levels until she saves</p><p>Herb Pastoral: +4 Morale Bonus to saves against Poison, Immunity to Poison at 10</p><p>Threnodys: Weakness 2 vs element and -1 to saves vs school + Weakness 2 and - 1 saves per 5 levels (Holy = Positive Energy and Abjuration, Unholy = Negative Energy and Necromancy, Kybele's = Earth/Acid and Divination, Liquefying = Water and Transmutation, Aerial = Air and Conjuration, Flame = Fire and Enchantment, Boreal = Ice and Illusion, Electric = Electricity and Evocation)</p><p>Precise Madrigal: +1 Morale Bonus to Melee Attacks, +1 per 5 levels </p><p>Evasive Mambo: +1 Morale Bonus to AC, +1 per 5 levels</p><p>Lullaby: As the Sleep spell, but one target only</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2685381, member: 29014"] Well, I found portions of the first five levels in the description of an NPC I had on my old computer. If it looks good, I can always try to dredge up more. Troubadour BAB Ref Fort Will Special +0 +0 +0 +2 Minne, Minuet +1 +0 +0 +3 Paean, Requiem +2 +1 +1 +3 Pastoral, Holy Thre, Madrigal +3 +1 +1 +4 Unholy Thre, Mambo, Kybele's Thre +3 +1 +1 +4 Liquefying Thre, Lullaby, Aerial Thre Hit Dice: 1d6 Skill Points: 4+Int Bonus (Use Bard skill list) Melodies once per day per Troubadour level (there's a feat to add +Charisma bonus to # of uses) (Only one melody per Troubadour can affect the same creature at a single time)- Guardian Minne: DR 1/-, + 1/- per 5 levels Carnage Minuet: +1 Morale Bonus to Melee Damage, + 1 per 5 levels Healing Paean: Fast Healing 1, + 1 per 5 levels Discordant Requiem: Enemy takes 1 Damage / round + 1 per 5 levels until she saves Herb Pastoral: +4 Morale Bonus to saves against Poison, Immunity to Poison at 10 Threnodys: Weakness 2 vs element and -1 to saves vs school + Weakness 2 and - 1 saves per 5 levels (Holy = Positive Energy and Abjuration, Unholy = Negative Energy and Necromancy, Kybele's = Earth/Acid and Divination, Liquefying = Water and Transmutation, Aerial = Air and Conjuration, Flame = Fire and Enchantment, Boreal = Ice and Illusion, Electric = Electricity and Evocation) Precise Madrigal: +1 Morale Bonus to Melee Attacks, +1 per 5 levels Evasive Mambo: +1 Morale Bonus to AC, +1 per 5 levels Lullaby: As the Sleep spell, but one target only [/QUOTE]
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