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Bards in 3e
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<blockquote data-quote="Bubbalicious" data-source="post: 919162" data-attributes="member: 7274"><p>Although I am intentionally not playing my current Bard this way, Bards CAN be effective in melee...as field generals. While Bards, like military Generals, shouldn't often risk themselves by diving into toe-to-toe combat, they are still very useful. Buff up your companions. Inspire courage. If you are useful with a bow, take an occasional shot where needed. If you are more roguishly inclined, make a backstab on an otherwise occupied foe. And for God's sake, take healing spells!</p><p></p><p>Bard is, in my opinion, the most versatile of all classes as written. It can be multiclassed very effectively with just about anything else or it can stand alone. Still, it is WIDE open to great swings of focus. Bards who can heal also help make Clerics in the party more versatile as they can be freed up to use a few spells, at least, for something other than healing. My biggest peeve with the way most seem to play is that Clerics become expected to not waste their power on anything but healing and become very one-dimensional. I'm not saying, though, that the Bard should take even a large portion of the healing responsibilities from the Cleric, just ease his (or her) load a little so that Cleric can actually be fun to play again for someone else.</p><p></p><p>The main thing to remember is that while they are called rules, all we really have are guidelines. If you have a creative, forward-thinking DM, he (or she) will work around the "rules" if you come up with a cool alternative that comes from a character slant rather than meta-gaming, and doesn't throw things out of balance.</p><p></p><p>Bottom line, if your not having fun playing it (no matter what class), play it differently before you blame the guidelines. If that doesn't work, play something else. If you're not having fun with it, why are you doing it?</p></blockquote><p></p>
[QUOTE="Bubbalicious, post: 919162, member: 7274"] Although I am intentionally not playing my current Bard this way, Bards CAN be effective in melee...as field generals. While Bards, like military Generals, shouldn't often risk themselves by diving into toe-to-toe combat, they are still very useful. Buff up your companions. Inspire courage. If you are useful with a bow, take an occasional shot where needed. If you are more roguishly inclined, make a backstab on an otherwise occupied foe. And for God's sake, take healing spells! Bard is, in my opinion, the most versatile of all classes as written. It can be multiclassed very effectively with just about anything else or it can stand alone. Still, it is WIDE open to great swings of focus. Bards who can heal also help make Clerics in the party more versatile as they can be freed up to use a few spells, at least, for something other than healing. My biggest peeve with the way most seem to play is that Clerics become expected to not waste their power on anything but healing and become very one-dimensional. I'm not saying, though, that the Bard should take even a large portion of the healing responsibilities from the Cleric, just ease his (or her) load a little so that Cleric can actually be fun to play again for someone else. The main thing to remember is that while they are called rules, all we really have are guidelines. If you have a creative, forward-thinking DM, he (or she) will work around the "rules" if you come up with a cool alternative that comes from a character slant rather than meta-gaming, and doesn't throw things out of balance. Bottom line, if your not having fun playing it (no matter what class), play it differently before you blame the guidelines. If that doesn't work, play something else. If you're not having fun with it, why are you doing it? [/QUOTE]
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