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<blockquote data-quote="Shadowdancer" data-source="post: 2770474" data-attributes="member: 515"><p>My understanding has always been that use of spells or skills that affect another characters' freedom of choice never work when it is PC to PC. You can get in a physical fight with another PC, or cast a spell against them that causes damage. But you can't <em>charm</em> them, or use <em>suggestion</em>, or even Bluff them with them making an opposed Sense Motive check; they are free to believe your Bluff or not, the results do not rest on the roll of dice. Otherwise powerful spell-casting PCs can just make all the other PCs their mindless puppets, and that wouldn't be too much fun for the puppets.</p><p></p><p>NPCs can cast mind-effecting spells against PCs, but that's what saving throws are for. And NPCs can use skills against PCs, but that's what opposed checks are for. And it works the other way, too.</p><p></p><p>As for your other examples, it sounds like the DM is a little unsure of the rules and is making rulings on the spot rather than looking up the actual rule. Perhaps so he won't appear weak (not in control) and/or so that you and your character aren't "running the show." Or maybe he is afraid that your character's actions will upset his carefully constructed adventure.</p><p></p><p>Whatever the reason, as others have already said, you should have a talk with him in a non-confrontational manner. Maybe approach him by saying you are having a problem understanding a certain rule and how it is applied in the game. Then when he explains it to you, you might be able to determine if he doesn't really know the rule or whether he doesn't like the rule and has changed it. If he doesn't know the rule, you can explain your interpretation of it and see if you can enlighten him. If he just doesn't like the rule, you might be able to change his mind or reach a compromise you can both live with, but you may just have to accept his rule and move on.</p><p></p><p>If he's just afraid your actions will mess up his adventure, then try to come to a metagame compromise. Without disclosing specifics about the adventure, ask him for some ways you can run your character the way you want to that won't ruin his plans.</p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 2770474, member: 515"] My understanding has always been that use of spells or skills that affect another characters' freedom of choice never work when it is PC to PC. You can get in a physical fight with another PC, or cast a spell against them that causes damage. But you can't [i]charm[/i] them, or use [i]suggestion[/i], or even Bluff them with them making an opposed Sense Motive check; they are free to believe your Bluff or not, the results do not rest on the roll of dice. Otherwise powerful spell-casting PCs can just make all the other PCs their mindless puppets, and that wouldn't be too much fun for the puppets. NPCs can cast mind-effecting spells against PCs, but that's what saving throws are for. And NPCs can use skills against PCs, but that's what opposed checks are for. And it works the other way, too. As for your other examples, it sounds like the DM is a little unsure of the rules and is making rulings on the spot rather than looking up the actual rule. Perhaps so he won't appear weak (not in control) and/or so that you and your character aren't "running the show." Or maybe he is afraid that your character's actions will upset his carefully constructed adventure. Whatever the reason, as others have already said, you should have a talk with him in a non-confrontational manner. Maybe approach him by saying you are having a problem understanding a certain rule and how it is applied in the game. Then when he explains it to you, you might be able to determine if he doesn't really know the rule or whether he doesn't like the rule and has changed it. If he doesn't know the rule, you can explain your interpretation of it and see if you can enlighten him. If he just doesn't like the rule, you might be able to change his mind or reach a compromise you can both live with, but you may just have to accept his rule and move on. If he's just afraid your actions will mess up his adventure, then try to come to a metagame compromise. Without disclosing specifics about the adventure, ask him for some ways you can run your character the way you want to that won't ruin his plans. [/QUOTE]
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