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Bards just don't convince me!
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<blockquote data-quote="The Souljourner" data-source="post: 2222531" data-attributes="member: 1622"><p>At 8th level, the song of courage becomes +2. That's +2 to hit *and* damage for the whole party that the bard can do 8 times per day. That's insane.</p><p></p><p>Think of the bard as a rogue who gets Dominate Person and Haste and </p><p></p><p>Here's some awesome spells bards get:</p><p>Tasha's Hideous Laughter - 1st level spell that is pretty much Otto's Irresistible Dance, except you get a will save (and it lasts longer at higher levels)</p><p>Alter Self - 2nd level spell that gives you +6 natural armor for 10min per level? Yes, thank you.</p><p>Blindness - fort save or the guy is effectively out of the fight. I'll take it.</p><p>Detect Thoughts - find people behind walls, find out what their plans are</p><p>Hold Person - oldy, but a goody</p><p>Invisibility - as above</p><p>Blink - 50% miss chance and you can walk through walls. Handy.</p><p>Glibness - +30 to bluff?! Holee crapola! "Umm.. yeah, this rock is actually an incredibly valuable moonstone... What? Sure, I'll trade it for that magic sword"</p><p>Haste.. mmm.. haste...</p><p>Fear - if you've ever been hit by this as a PC, you know how crazy good it is</p><p>Dominate Person - *drool*</p><p>Modify Memory - "Don't you remember, I paid you for the armor when I requested it"</p><p>And oh yeah, bards get the real Otto's Irresistible Dance, too.</p><p></p><p>Plus, 6 skillpoints per level, plus bardic knowledge, plus the best charisma in the party... you DO go to town *sometime* right?</p><p></p><p>I played a bard and he kicked ass. You can buff the party while the wizard starts blasting things... when that's done, you can wade in and get your melee on, all the while giving everyone +2 to hit and damage. </p><p></p><p>Bards can be a huge help to a party when played correctly. They're not brainless fighters or blaster mages.. you have to actually work a bit to get the most out of them, but if you do, they can be a significant help in almost any situation.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 2222531, member: 1622"] At 8th level, the song of courage becomes +2. That's +2 to hit *and* damage for the whole party that the bard can do 8 times per day. That's insane. Think of the bard as a rogue who gets Dominate Person and Haste and Here's some awesome spells bards get: Tasha's Hideous Laughter - 1st level spell that is pretty much Otto's Irresistible Dance, except you get a will save (and it lasts longer at higher levels) Alter Self - 2nd level spell that gives you +6 natural armor for 10min per level? Yes, thank you. Blindness - fort save or the guy is effectively out of the fight. I'll take it. Detect Thoughts - find people behind walls, find out what their plans are Hold Person - oldy, but a goody Invisibility - as above Blink - 50% miss chance and you can walk through walls. Handy. Glibness - +30 to bluff?! Holee crapola! "Umm.. yeah, this rock is actually an incredibly valuable moonstone... What? Sure, I'll trade it for that magic sword" Haste.. mmm.. haste... Fear - if you've ever been hit by this as a PC, you know how crazy good it is Dominate Person - *drool* Modify Memory - "Don't you remember, I paid you for the armor when I requested it" And oh yeah, bards get the real Otto's Irresistible Dance, too. Plus, 6 skillpoints per level, plus bardic knowledge, plus the best charisma in the party... you DO go to town *sometime* right? I played a bard and he kicked ass. You can buff the party while the wizard starts blasting things... when that's done, you can wade in and get your melee on, all the while giving everyone +2 to hit and damage. Bards can be a huge help to a party when played correctly. They're not brainless fighters or blaster mages.. you have to actually work a bit to get the most out of them, but if you do, they can be a significant help in almost any situation. -The Souljourner [/QUOTE]
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