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Bards just don't convince me!
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<blockquote data-quote="irdeggman" data-source="post: 2309122" data-attributes="member: 16285"><p>People seem to tend to fall into a direct comparison of which class is more powerful by trying tocompare them in a one-on-one fight. Well, a fighter kicks a wizard's but in a one-on-one fight. If it is a melee one (also the focus appearing to apply here since a lotof discussion deals with armor, hit points, etc.), but in the right circumstances a wizard will demolish a fighter almost every time.</p><p></p><p>Basically circumstances determine which class is better. And that is part of the game concept - not every character is best all the time, each one has a role to fill and a niche in which they are the "most useful".</p><p></p><p>A bard is a class that is oriented towards interaction. In a game where interaction is a minor part of the play (e.g., hack and slash games) a bard's importance is marginalized. Likewise in a game where interactionis key and hack and slashing is minimized a fighter's importance is marginalized.</p><p></p><p>Bards are the only core-class for which Speak Language is a class skill. They also get more skill points than other classes (except rogues). Bards are also spontaneous casters who can cast arcane cure spells (something I don't like, but it is the rule).</p><p></p><p>Bards do not need to sing to invoke their bardic abilities - they only need to perform. Drumming is performing. In our game we had a dwarf bard/cleric that used to do a gregorian chant type of performing. In a 2nd ed game I ran a bard who did drum sticks as his type of performance, and of course recitation (you've got to be able to tell a story). I had a saying then that the story doesn't have to be true it only has to be entertaining.</p><p></p><p>Basically bards are an excellent class for an interactive type of situation and thus inherently something that lends itself to role-playing vice hack and slashing. This is not to say that other classes can't be role played well, but they just aren't primarily an interaction based class - this pretty much forces some sort of role play in order to pull it off.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2309122, member: 16285"] People seem to tend to fall into a direct comparison of which class is more powerful by trying tocompare them in a one-on-one fight. Well, a fighter kicks a wizard's but in a one-on-one fight. If it is a melee one (also the focus appearing to apply here since a lotof discussion deals with armor, hit points, etc.), but in the right circumstances a wizard will demolish a fighter almost every time. Basically circumstances determine which class is better. And that is part of the game concept - not every character is best all the time, each one has a role to fill and a niche in which they are the "most useful". A bard is a class that is oriented towards interaction. In a game where interaction is a minor part of the play (e.g., hack and slash games) a bard's importance is marginalized. Likewise in a game where interactionis key and hack and slashing is minimized a fighter's importance is marginalized. Bards are the only core-class for which Speak Language is a class skill. They also get more skill points than other classes (except rogues). Bards are also spontaneous casters who can cast arcane cure spells (something I don't like, but it is the rule). Bards do not need to sing to invoke their bardic abilities - they only need to perform. Drumming is performing. In our game we had a dwarf bard/cleric that used to do a gregorian chant type of performing. In a 2nd ed game I ran a bard who did drum sticks as his type of performance, and of course recitation (you've got to be able to tell a story). I had a saying then that the story doesn't have to be true it only has to be entertaining. Basically bards are an excellent class for an interactive type of situation and thus inherently something that lends itself to role-playing vice hack and slashing. This is not to say that other classes can't be role played well, but they just aren't primarily an interaction based class - this pretty much forces some sort of role play in order to pull it off. [/QUOTE]
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