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General Tabletop Discussion
*Dungeons & Dragons
Bards - let's hear some strategies and suggestions, please.
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<blockquote data-quote="Plane Sailing" data-source="post: 1987746" data-attributes="member: 114"><p>People often underestimate the Bards contribution towards the total amount of damage caused in melee. bardic music was always good, but it became better in 3.5e.</p><p></p><p>They are the only class with access to the fantastic spell "Good Hope"</p><p></p><p></p><p></p><p>When he can first get this it gives 7 people +2 to all hit and damage rolls for 7 mins (plus the saving throw boost too). There have been at least a couple of fights where this spell has been instrumental in our victory - without it blows would have missed, saving throws would have been failed, and 7 people with multiple attacks getting +2 damage on all their attacks is great and only gets better as they level up.</p><p></p><p>They get Heroism as a 2nd level spell which isn't quite as good (1 target, no damage bonus) but does last for 10mins per level.</p><p></p><p>Archer bards can be particularly effective. They are not engaged in melee so they don't have problems continuing their singing, they can have rapid shot and thus double up the damage benefit from their inspiring courage. Can work well for them.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1987746, member: 114"] People often underestimate the Bards contribution towards the total amount of damage caused in melee. bardic music was always good, but it became better in 3.5e. They are the only class with access to the fantastic spell "Good Hope" When he can first get this it gives 7 people +2 to all hit and damage rolls for 7 mins (plus the saving throw boost too). There have been at least a couple of fights where this spell has been instrumental in our victory - without it blows would have missed, saving throws would have been failed, and 7 people with multiple attacks getting +2 damage on all their attacks is great and only gets better as they level up. They get Heroism as a 2nd level spell which isn't quite as good (1 target, no damage bonus) but does last for 10mins per level. Archer bards can be particularly effective. They are not engaged in melee so they don't have problems continuing their singing, they can have rapid shot and thus double up the damage benefit from their inspiring courage. Can work well for them. Cheers [/QUOTE]
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