Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards - let's hear some strategies and suggestions, please.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keepiru" data-source="post: 1994540" data-attributes="member: 27713"><p>A great link I saw on another bard thread has some good information you could look at. <a href="http://www.buckbd.com/games/bards.html" target="_blank">http://www.buckbd.com/games/bards.html</a> - Bard's Munchkin Fakebook</p><p></p><p>I'm playing a 3.5 level 14 Bard / 2 Seeker of the Song right now (My first character, somehow still alive!) and I'm pretty happy with the options he has. He depends more on staying out of combat and acting more as a scout / support than a melee type. I summon in a phantom steed so I can get around quicker and either cast spells such as silence, mirage arcana (Make a gaping pit appear does wonders for crowd control), and dispel magic against buffed enemies. A handful of good wands and scrolls are helpful. Fireball or magic missile are useful choices. Whips and rapiers that you can use Weapon Finesse on are good to have since it's common to crank your dexterity for precious AC bonuses. My favorite moment was way back at 3rd level when a bad guy was fleeing on a horse. I mounted my own, rode him down, and used a whip to make a trip attack and de-horse him. </p><p>In my last campaign session I finally got to use Fascinate and Suggestion to convince the guy I captured to spill the beans about the evil city my party was about to waltz into. Great tool if you work with your party to not mess up your attempt (ie, no killing. Our campaign joke is that it's easier to kill someone and speak with the dead than talk to the living)</p><p></p><p>A second bard I drew up was even less of a combatant than my current one. He casts invisibility on himself, uses slippers of spiderclimbing to go up a wall out of reach, then uses the "Subsonics" feat from Song and Silence (Also appears in Complete Adventurer) to play his music without anyone noticing him. From there he could also use his little shortbow to plink anyone who looks like a good target. </p><p></p><p>Take up Singing as your perform skill. You won't get any bonuses from masterwork instruments, but your hands can be free to wield weapons while you play your music. Later on you can take the Versatile Performer feat from Complete Adventurer to play instruments and sing to get the same bonus if you do both at the same time.</p><p></p><p>Lingering Song is also a great feat so that you can spend the first round or two buffing then not have to worry about starting your music again for the rest of the encounter (usually)</p></blockquote><p></p>
[QUOTE="Keepiru, post: 1994540, member: 27713"] A great link I saw on another bard thread has some good information you could look at. [url]http://www.buckbd.com/games/bards.html[/url] - Bard's Munchkin Fakebook I'm playing a 3.5 level 14 Bard / 2 Seeker of the Song right now (My first character, somehow still alive!) and I'm pretty happy with the options he has. He depends more on staying out of combat and acting more as a scout / support than a melee type. I summon in a phantom steed so I can get around quicker and either cast spells such as silence, mirage arcana (Make a gaping pit appear does wonders for crowd control), and dispel magic against buffed enemies. A handful of good wands and scrolls are helpful. Fireball or magic missile are useful choices. Whips and rapiers that you can use Weapon Finesse on are good to have since it's common to crank your dexterity for precious AC bonuses. My favorite moment was way back at 3rd level when a bad guy was fleeing on a horse. I mounted my own, rode him down, and used a whip to make a trip attack and de-horse him. In my last campaign session I finally got to use Fascinate and Suggestion to convince the guy I captured to spill the beans about the evil city my party was about to waltz into. Great tool if you work with your party to not mess up your attempt (ie, no killing. Our campaign joke is that it's easier to kill someone and speak with the dead than talk to the living) A second bard I drew up was even less of a combatant than my current one. He casts invisibility on himself, uses slippers of spiderclimbing to go up a wall out of reach, then uses the "Subsonics" feat from Song and Silence (Also appears in Complete Adventurer) to play his music without anyone noticing him. From there he could also use his little shortbow to plink anyone who looks like a good target. Take up Singing as your perform skill. You won't get any bonuses from masterwork instruments, but your hands can be free to wield weapons while you play your music. Later on you can take the Versatile Performer feat from Complete Adventurer to play instruments and sing to get the same bonus if you do both at the same time. Lingering Song is also a great feat so that you can spend the first round or two buffing then not have to worry about starting your music again for the rest of the encounter (usually) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards - let's hear some strategies and suggestions, please.
Top