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Bards - Likes and Dislikes?
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<blockquote data-quote="dagger" data-source="post: 2895859" data-attributes="member: 279"><p>Here are some of the things we have added to the bard, but the bard (any version) still has only been played once. </p><p></p><p></p><p><strong><span style="color: red">All Shapes & Sizes:</span></strong></p><p>Bards come in all shapes and sizes; some are hardy while others are quick (and some are hardy and quick) and a few have strong willpower. As such, bards have two good saves just like in the PHB, but they get to deicide which ones (Fort, Reflex, or Will) these are. This choice must be made at 1st level and once the decision is made, it cannot be changed.</p><p></p><p></p><p><strong><span style="color: red">New Bard Songs: </span></strong>Bards receive new songs at 5th and 9th level. Please see Table 1.2 Bard Songs for more information.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Music of Growth </strong> – (Eberron) By consuming one of your daily uses of Bardic Music, all Animals & Plants within 30’ of you gain a +4 Enhancement bonus to Strength and Constitution as long as you continue performing.<br /> </li> <li data-xf-list-type="ul"><strong>Inspire Spellpower </strong>– (Complete Adventurer) As a Standard Action, you can consume one use of your Bardic Music to increase the effective caster level of all allies within 30’ (including yourself if you cast spells from another class, but you cannot sing and cast spells at the same time) by 1. This lasts for as long as they hear your performance plus 5 rounds afterwards.<br /> </li> </ul><p></p><p><em>There is feat in Dragon 338 called Focused Performance, we took the feat and stripped out all the abilites:</em></p><p><em></em></p><p><strong><span style="color: red">Music of Creation</span></strong></p><p></p><p> Bards have a unique way of tapping in the magic that pervades the world: through music. Some bards claim that the gods sang the world into being at the dawn of time, and that their music is an echo of that powerful tune of creation. Reflecting this connection to the forces of creation, bards have access to a number of special abilities that extend the powers of their bardic music. A bard can take these at levels 4th, 7th, 13th, 16th, or 19th level.</p><p></p><p>By spending one (or more) daily use of Bardic Music and making the indicated Perform check, you may modify your Bardic Music in any of the following ways (though only one for a given use of Bardic Music):</p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Accompaniment </strong>– spend 3 uses to perform two Bardic Music abilities simultaneously. Each round you must make a Perform check vs. DC (20 + highest Perform ranks required of song) or both abilities end immediately. You may end one of the Bardic Music abilities at any time and continue the other without requiring any more Perform checks. Usable with all Bardic Music.</li> <li data-xf-list-type="ul"><strong>Dramatic Pause </strong>– spend 2 uses to stop an ongoing Bardic Music ability for 1 round (in order to cast a spell, attack, etc.) and then resume it as if you had not stopped. Requires a Perform check vs. DC (15 + Perform ranks required of song). Usable with Fascinate, Inspire Courage, Inspire Greatness, and Inspire Heroics.</li> <li data-xf-list-type="ul"><strong>Harmony </strong>– spend 2 uses to make a Bardic Music that normally affects one target instead affect two. Requires a Perform check vs. DC (20 + Perform ranks required). Usable with Inspire Competence, Suggestion, and Song of Freedom.</li> <li data-xf-list-type="ul"><strong>Individual Performance </strong>– spend 1 use to make a Bardic Music that normally affects multiple targets instead only affect one (cannot be you). This target receives 2x the normal bonuses / penalties. Requires a Perform check vs. DC (15 + Perform ranks required of song). Usable with Fascinate, Inspire Courage, Inspire Spellpower, Inspire Greatness, and Inspire Heroics.</li> <li data-xf-list-type="ul"><strong>Projection </strong>– spend 1 use of Bardic music to have 2x the normal area of effect. Requires a Perform check vs. DC (10 + Perform ranks required). Usable with Countersong, Fascinate, Inspire Competence, Inspire Greatness, Inspire Heroics, Inspire Spellpower, and Song of Freedom.</li> <li data-xf-list-type="ul"><strong>Rhythm </strong>– spend 1 use to make a Bardic Music that you have been performing for at least 3 rounds last two extra rounds after you stop performing. Requires a Perform check vs. DC (10 + Perform ranks required). Usable with Fascinate, Inspire Competence, Inspire Courage, Inspire Greatness, and Inspire Heroics.</li> <li data-xf-list-type="ul"><strong>Riveting Performance </strong>– spend 1 use to make a Bardic Music affect all targets in range that can hear you, even if they cannot see you. Requires a Perform check vs. DC (15 + Perform ranks required). Usable with Fascinate and Inspire Competence.</li> </ul></blockquote><p></p>
[QUOTE="dagger, post: 2895859, member: 279"] Here are some of the things we have added to the bard, but the bard (any version) still has only been played once. [b][color=red]All Shapes & Sizes:[/color][/b] Bards come in all shapes and sizes; some are hardy while others are quick (and some are hardy and quick) and a few have strong willpower. As such, bards have two good saves just like in the PHB, but they get to deicide which ones (Fort, Reflex, or Will) these are. This choice must be made at 1st level and once the decision is made, it cannot be changed. [b][color=red]New Bard Songs: [/color][/b]Bards receive new songs at 5th and 9th level. Please see Table 1.2 Bard Songs for more information. [list] [*][b]Music of Growth [/b] – (Eberron) By consuming one of your daily uses of Bardic Music, all Animals & Plants within 30’ of you gain a +4 Enhancement bonus to Strength and Constitution as long as you continue performing. [*][b]Inspire Spellpower [/b]– (Complete Adventurer) As a Standard Action, you can consume one use of your Bardic Music to increase the effective caster level of all allies within 30’ (including yourself if you cast spells from another class, but you cannot sing and cast spells at the same time) by 1. This lasts for as long as they hear your performance plus 5 rounds afterwards. [/list] [I]There is feat in Dragon 338 called Focused Performance, we took the feat and stripped out all the abilites: [/I] [b][color=red]Music of Creation[/color][/b] Bards have a unique way of tapping in the magic that pervades the world: through music. Some bards claim that the gods sang the world into being at the dawn of time, and that their music is an echo of that powerful tune of creation. Reflecting this connection to the forces of creation, bards have access to a number of special abilities that extend the powers of their bardic music. A bard can take these at levels 4th, 7th, 13th, 16th, or 19th level. By spending one (or more) daily use of Bardic Music and making the indicated Perform check, you may modify your Bardic Music in any of the following ways (though only one for a given use of Bardic Music): [list] [*][b]Accompaniment [/b]– spend 3 uses to perform two Bardic Music abilities simultaneously. Each round you must make a Perform check vs. DC (20 + highest Perform ranks required of song) or both abilities end immediately. You may end one of the Bardic Music abilities at any time and continue the other without requiring any more Perform checks. Usable with all Bardic Music. [*][b]Dramatic Pause [/b]– spend 2 uses to stop an ongoing Bardic Music ability for 1 round (in order to cast a spell, attack, etc.) and then resume it as if you had not stopped. Requires a Perform check vs. DC (15 + Perform ranks required of song). Usable with Fascinate, Inspire Courage, Inspire Greatness, and Inspire Heroics. [*][b]Harmony [/b]– spend 2 uses to make a Bardic Music that normally affects one target instead affect two. Requires a Perform check vs. DC (20 + Perform ranks required). Usable with Inspire Competence, Suggestion, and Song of Freedom. [*][b]Individual Performance [/b]– spend 1 use to make a Bardic Music that normally affects multiple targets instead only affect one (cannot be you). This target receives 2x the normal bonuses / penalties. Requires a Perform check vs. DC (15 + Perform ranks required of song). Usable with Fascinate, Inspire Courage, Inspire Spellpower, Inspire Greatness, and Inspire Heroics. [*][b]Projection [/b]– spend 1 use of Bardic music to have 2x the normal area of effect. Requires a Perform check vs. DC (10 + Perform ranks required). Usable with Countersong, Fascinate, Inspire Competence, Inspire Greatness, Inspire Heroics, Inspire Spellpower, and Song of Freedom. [*][b]Rhythm [/b]– spend 1 use to make a Bardic Music that you have been performing for at least 3 rounds last two extra rounds after you stop performing. Requires a Perform check vs. DC (10 + Perform ranks required). Usable with Fascinate, Inspire Competence, Inspire Courage, Inspire Greatness, and Inspire Heroics. [*][b]Riveting Performance [/b]– spend 1 use to make a Bardic Music affect all targets in range that can hear you, even if they cannot see you. Requires a Perform check vs. DC (15 + Perform ranks required). Usable with Fascinate and Inspire Competence. [/list] [/QUOTE]
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