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<blockquote data-quote="DEFCON 1" data-source="post: 6750652" data-attributes="member: 7006"><p>Considering that probably 90% of all the spells in the book can be used by more than one class, I admit I am not seeing the same thing you are about class "uniqueness" being a result of their spell lists.</p><p></p><p>If the Wizard, Sorcerer, and Light Cleric can all cast <em>fireball</em>... why does a single bard who also can (because remember, only a very small number of bards out there have taken that spell with their special ability) all of a sudden change how "unique" the Wizard, Sorcerer, and Light Cleric are? Doesn't seem too likely to me personally. And the Ranger has <em>hunter's mark</em> as one of its primary spells. Does the fact that an Oath of Vengeance Paladin also gets that spell make the Ranger less unique? I've yet to see that being offered up as an issue. So why would one specific bard who took that spell all of a sudden have that effect?</p><p></p><p>The whole game has been designed such that almost anything can be built now multiple ways, so that nothing is truly "unique" much anymore. The concept of a "paladin" can't be all that unique when you could possibly build it as either a Fighter with the Acolyte background... a War Cleric with the Noble/Knight background... a Fighter/Cleric multiclass with a Noble/Knight background... or a Paladin itself. Likewise... your minstrel character could be a Bard... or could be a Wizard with the Entertainer background.</p><p></p><p>I think the only time you need to worry about "uniqueness" is not in the game as a whole... but rather in your specific party and what they can do. Especially if two characters do the same schtick as their primary focus in the group, and one does it SO much more effectively than the other. Then, and really only then, would the idea of wanting each character to be a little unique have a place. Which means in your case... when the other two characters in the group are a druid and a ranger... I have a hard time thinking that this bard is stepping on any toes because he can toss a fireball, use an aura, and can bestow a curse.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6750652, member: 7006"] Considering that probably 90% of all the spells in the book can be used by more than one class, I admit I am not seeing the same thing you are about class "uniqueness" being a result of their spell lists. If the Wizard, Sorcerer, and Light Cleric can all cast [i]fireball[/i]... why does a single bard who also can (because remember, only a very small number of bards out there have taken that spell with their special ability) all of a sudden change how "unique" the Wizard, Sorcerer, and Light Cleric are? Doesn't seem too likely to me personally. And the Ranger has [i]hunter's mark[/i] as one of its primary spells. Does the fact that an Oath of Vengeance Paladin also gets that spell make the Ranger less unique? I've yet to see that being offered up as an issue. So why would one specific bard who took that spell all of a sudden have that effect? The whole game has been designed such that almost anything can be built now multiple ways, so that nothing is truly "unique" much anymore. The concept of a "paladin" can't be all that unique when you could possibly build it as either a Fighter with the Acolyte background... a War Cleric with the Noble/Knight background... a Fighter/Cleric multiclass with a Noble/Knight background... or a Paladin itself. Likewise... your minstrel character could be a Bard... or could be a Wizard with the Entertainer background. I think the only time you need to worry about "uniqueness" is not in the game as a whole... but rather in your specific party and what they can do. Especially if two characters do the same schtick as their primary focus in the group, and one does it SO much more effectively than the other. Then, and really only then, would the idea of wanting each character to be a little unique have a place. Which means in your case... when the other two characters in the group are a druid and a ranger... I have a hard time thinking that this bard is stepping on any toes because he can toss a fireball, use an aura, and can bestow a curse. [/QUOTE]
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