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<blockquote data-quote="crashtestdummy" data-source="post: 6751176" data-attributes="member: 6803354"><p>The constraint on the bard is that they only have a limited number of spells. The Wizard has a lot more available, as has been pointed out. The lore bard can pick any two 3rd spells (not three) at 6th level, but it's only two. There are a lot more good 3rd level spells out there...and there will be lore bards that won't pick 3rd level spells, anyway. Bards suffer from a very restricted set of cantrips, so it's very tempting for one of those Magical Secrets to be a cantrip (eg. Eldritch Blast), not a third level spell.</p><p></p><p>Magical Secrets is another way Bards can be made unique, in that each bard will be different to another bard. I've got two lore bards designed (one I'm playing and one for when/if the first one dies) and you just can't compare them -- they're too different. That includes their Magical Secrets spells. Not every bard will pick the same spells. For example, because we have a Sorcerer in the party, I'm unlikely to pick Fireball as part of my 6th level Magical Secrets.</p><p></p><p>Magical Secrets is great, but because it's only two spells at each point where it can be taken, it's not super-powerful. The bard will always be stressing about which spells to pick -- there's too many to choose from!</p></blockquote><p></p>
[QUOTE="crashtestdummy, post: 6751176, member: 6803354"] The constraint on the bard is that they only have a limited number of spells. The Wizard has a lot more available, as has been pointed out. The lore bard can pick any two 3rd spells (not three) at 6th level, but it's only two. There are a lot more good 3rd level spells out there...and there will be lore bards that won't pick 3rd level spells, anyway. Bards suffer from a very restricted set of cantrips, so it's very tempting for one of those Magical Secrets to be a cantrip (eg. Eldritch Blast), not a third level spell. Magical Secrets is another way Bards can be made unique, in that each bard will be different to another bard. I've got two lore bards designed (one I'm playing and one for when/if the first one dies) and you just can't compare them -- they're too different. That includes their Magical Secrets spells. Not every bard will pick the same spells. For example, because we have a Sorcerer in the party, I'm unlikely to pick Fireball as part of my 6th level Magical Secrets. Magical Secrets is great, but because it's only two spells at each point where it can be taken, it's not super-powerful. The bard will always be stressing about which spells to pick -- there's too many to choose from! [/QUOTE]
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