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Bards Should Be Half-Casters in 5.5e/6e
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<blockquote data-quote="ReshiIRE" data-source="post: 8391364" data-attributes="member: 7031231"><p>I want to address this part, which I know is only a small apart of the OP, but I think it's an important thing to address.</p><p></p><p>Part of this issue is caused by Wizards changing Warlocks from being an Intelligence caster in D&D Next to being a Charisma caster in the PHB. It simply doesn't align with what the lore of the class is, and while I have seen interesting arguments that a Warlock's patron should decide what stat they use for casting, etc., I think the default, especially for the PHB sublcasses, should have been Intelligence. That would have better balanced out the important of each casting stat in the PHB (with the addition of the Artificer later making it so there are three casters that do something with Intelligence) and wouldn't make Warlock such an easy mark for multi-classing.</p><p></p><p>Further on, to build upon that point, if that mistake had not been made, I feel what a Charisma based caster is would be clearer: it is based upon the <em>will</em> of the caster, which thematically ties in well with the themes of Paladins, Bards and Sorcerers. This helps the bard themselves.</p><p></p><p>I would also object to the point made earlier that a Bard and Sorcerer are thematically confused in some way. That's not true thematically (and certainly not mechanically). While they both impose their will onto the world, a Bard requires training, some measure of expertise, and some sort of learning. A Sorcerer just <em>does</em>. They just <em>are</em>, as their lore is presented. That's already a major difference in the two themes that provide them both with space to exist, thematically. </p><p></p><p>Actually, in many ways I think perhaps Sorcerers, if well designed, could be interesting half-casters, who gain less access to spells but have much more use and much more access to metamagic in exchange, meaning that they draw upon inate power within themselves to create powerful, modified spells that leave them as unpredictable as their powers. I wouldn't entirely be in favour of it (they should get access to higher spells somehow... perhaps they would use their metamagic to create a higher level spell slot?), but it would give somewhat give a nice balance to the caster classes alongside my Warlock change, each having 1 half-caster, and 2 full-ish casters.</p><p></p><p>This might also be a good time to reflect on how other systems, such as Pathfinder 2e, do their Bards and Sorcerers.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8391364, member: 7031231"] I want to address this part, which I know is only a small apart of the OP, but I think it's an important thing to address. Part of this issue is caused by Wizards changing Warlocks from being an Intelligence caster in D&D Next to being a Charisma caster in the PHB. It simply doesn't align with what the lore of the class is, and while I have seen interesting arguments that a Warlock's patron should decide what stat they use for casting, etc., I think the default, especially for the PHB sublcasses, should have been Intelligence. That would have better balanced out the important of each casting stat in the PHB (with the addition of the Artificer later making it so there are three casters that do something with Intelligence) and wouldn't make Warlock such an easy mark for multi-classing. Further on, to build upon that point, if that mistake had not been made, I feel what a Charisma based caster is would be clearer: it is based upon the [I]will[/I] of the caster, which thematically ties in well with the themes of Paladins, Bards and Sorcerers. This helps the bard themselves. I would also object to the point made earlier that a Bard and Sorcerer are thematically confused in some way. That's not true thematically (and certainly not mechanically). While they both impose their will onto the world, a Bard requires training, some measure of expertise, and some sort of learning. A Sorcerer just [I]does[/I]. They just [I]are[/I], as their lore is presented. That's already a major difference in the two themes that provide them both with space to exist, thematically. Actually, in many ways I think perhaps Sorcerers, if well designed, could be interesting half-casters, who gain less access to spells but have much more use and much more access to metamagic in exchange, meaning that they draw upon inate power within themselves to create powerful, modified spells that leave them as unpredictable as their powers. I wouldn't entirely be in favour of it (they should get access to higher spells somehow... perhaps they would use their metamagic to create a higher level spell slot?), but it would give somewhat give a nice balance to the caster classes alongside my Warlock change, each having 1 half-caster, and 2 full-ish casters. This might also be a good time to reflect on how other systems, such as Pathfinder 2e, do their Bards and Sorcerers. [/QUOTE]
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