Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards Should Be Half-Casters in 5.5e/6e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8391534" data-attributes="member: 6704184"><p>IME, few think Merlin, but by far most think Celtic/Norse/fictional characters inspired by same when actually making a bard, and only associate the “cthulu-seducer” with memes. </p><p></p><p>Just wanna add that 4e made the bard kick ass and was one of the best Leader classes, with tons of powers that combined buff or debuff (single target and group) with forced (enemy) or allowed (ally) movement, group tactic boosting, and easy access to swashbuckling sword bard, full musical instrument magic song bard, intelligent lore master tactical bard, and oddball combinations of the above, as well as having unique rituals to really drive home the themes. </p><p></p><p>This is a much overblown aspect of historical alchemy. The vast majority of real world alchemy was just pre-modern laboratory science, and/or esoteric mysticism. Alchemists invented optics, toxicology, and many of the basic tools and methodologies of chemistry that are still used today. Alchemists developed the scientific method in Asia (East and South) 1-2 millennia ago. </p><p> </p><p>A magical chemist with some knowledge of various other sciences is closer to historical alchemists than nearly any other fictional alchemist out there. It basically takes RL alchemy, whether Chinese, Indian, Hermetic (Greek, Arabian, European), or otherwise, and says “if magic had been real and worked how it does in D&D, here is an adventuring version of Paracelsus.”</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8391534, member: 6704184"] IME, few think Merlin, but by far most think Celtic/Norse/fictional characters inspired by same when actually making a bard, and only associate the “cthulu-seducer” with memes. Just wanna add that 4e made the bard kick ass and was one of the best Leader classes, with tons of powers that combined buff or debuff (single target and group) with forced (enemy) or allowed (ally) movement, group tactic boosting, and easy access to swashbuckling sword bard, full musical instrument magic song bard, intelligent lore master tactical bard, and oddball combinations of the above, as well as having unique rituals to really drive home the themes. This is a much overblown aspect of historical alchemy. The vast majority of real world alchemy was just pre-modern laboratory science, and/or esoteric mysticism. Alchemists invented optics, toxicology, and many of the basic tools and methodologies of chemistry that are still used today. Alchemists developed the scientific method in Asia (East and South) 1-2 millennia ago. A magical chemist with some knowledge of various other sciences is closer to historical alchemists than nearly any other fictional alchemist out there. It basically takes RL alchemy, whether Chinese, Indian, Hermetic (Greek, Arabian, European), or otherwise, and says “if magic had been real and worked how it does in D&D, here is an adventuring version of Paracelsus.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards Should Be Half-Casters in 5.5e/6e
Top