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Bards Should Be Half-Casters in 5.5e/6e
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8391895" data-attributes="member: 7023887"><p>Big disagree. Artificers should have spells unique to them that can enhance their specific class features and theme (like a spell that creates an infusion that you know for as long as you concentrate on it for up to an hour, or a spell that turns a PC's armor into a Mech-Suit that can take some of the blows for them, or a spell that can make constructs go haywire as you "hack" into their magical programming, or a spell similar to the Druid's Awaken that lets you create Artificial Intelligences for magic items and non-intelligent constructs), while Sorcerers should have their own spells that do the same for their class features and theme (maybe spells where you can expend Hit Dice to cast them at a higher level or do more damage, or a spell that's like an AoE version of Chaos Bolt, etc). </p><p></p><p>Druids have unique spells, Paladins have unique spells, Rangers have unique spells, Clerics have unique spells, Wizards have unique spells, and so on. All casting classes should have their own unique spells that enhance and embody their theme, IMO.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8391895, member: 7023887"] Big disagree. Artificers should have spells unique to them that can enhance their specific class features and theme (like a spell that creates an infusion that you know for as long as you concentrate on it for up to an hour, or a spell that turns a PC's armor into a Mech-Suit that can take some of the blows for them, or a spell that can make constructs go haywire as you "hack" into their magical programming, or a spell similar to the Druid's Awaken that lets you create Artificial Intelligences for magic items and non-intelligent constructs), while Sorcerers should have their own spells that do the same for their class features and theme (maybe spells where you can expend Hit Dice to cast them at a higher level or do more damage, or a spell that's like an AoE version of Chaos Bolt, etc). Druids have unique spells, Paladins have unique spells, Rangers have unique spells, Clerics have unique spells, Wizards have unique spells, and so on. All casting classes should have their own unique spells that enhance and embody their theme, IMO. [/QUOTE]
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Community
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Bards Should Be Half-Casters in 5.5e/6e
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