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Bards Should Be Half-Casters in 5.5e/6e
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<blockquote data-quote="Ruin Explorer" data-source="post: 8576771" data-attributes="member: 18"><p>That doesn't answer his question.</p><p></p><p>Classes aren't redundant just because you say they're redundant. D&D is an exception-based system. Such systems generally benefit from fairly large numbers of classes with mechanical overlap. Conceptual overlap is inevitable in any game which doesn't have a specific setting to tie the specific classes into. Complaining about it doesn't even make sense, given it's been present since literally 1E, and ironically, the conceptual overlap is part of why D&D is popular, not unpopular.</p><p></p><p>[USER=59057]@UngeheuerLich[/USER] raises a good point, one which I get makes people demanding change for change's sake uncomfortable, but the reality is, D&D is popular not because it's some tightly-designed little game with a tiny number of classes with near-zero conceptual or mechanical overlap, it's popular because it's this sprawling thing with tons of classes and practically infinity races, and where two people with very similar concepts might end up in very different classes.</p><p></p><p>Attempts to "pare down" D&D are thus fundamentally wrong-headed. Fundamentally fantasy heartbreaker thinking. You're going to make less players happy, not more. The only person getting jollies from cutting down stuff is the person doing it, and maybe a few like-minded people, and their thrills are entirely aesthetic. I strongly suggest anyone who thinks that's a great idea start a Kickstarter (or whatever we're using now KS decided they want to be blockchain ninnies) and see exactly how far they get with that.</p><p></p><p>It's not going to be one of your "breaks $1m" KSes, I'll say that much.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8576771, member: 18"] That doesn't answer his question. Classes aren't redundant just because you say they're redundant. D&D is an exception-based system. Such systems generally benefit from fairly large numbers of classes with mechanical overlap. Conceptual overlap is inevitable in any game which doesn't have a specific setting to tie the specific classes into. Complaining about it doesn't even make sense, given it's been present since literally 1E, and ironically, the conceptual overlap is part of why D&D is popular, not unpopular. [USER=59057]@UngeheuerLich[/USER] raises a good point, one which I get makes people demanding change for change's sake uncomfortable, but the reality is, D&D is popular not because it's some tightly-designed little game with a tiny number of classes with near-zero conceptual or mechanical overlap, it's popular because it's this sprawling thing with tons of classes and practically infinity races, and where two people with very similar concepts might end up in very different classes. Attempts to "pare down" D&D are thus fundamentally wrong-headed. Fundamentally fantasy heartbreaker thinking. You're going to make less players happy, not more. The only person getting jollies from cutting down stuff is the person doing it, and maybe a few like-minded people, and their thrills are entirely aesthetic. I strongly suggest anyone who thinks that's a great idea start a Kickstarter (or whatever we're using now KS decided they want to be blockchain ninnies) and see exactly how far they get with that. It's not going to be one of your "breaks $1m" KSes, I'll say that much. [/QUOTE]
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